Abstract sr3 npc rules
Pick npc rating, and professional rating
Dice rolled in their field is equal their rating times 1.5 this will include average pool dice used.
Figure appropriate attributes are equal to npc rating + racial mods
This will allow for enhancements. and give a quick rough method for simulating those enhancements.
Apply any sensible tg number modifiers, that such a person should have ie smart link, armor, etc.
Reaction = to npc rating
Initiative dice = to rating / 2 round up
Npc rating
1 weaklings
Example: Someone shows you how to load, hold, point and fire a gun.or they read a book on teh subject
2 Practiced / below average
You’ve gone beyond rote memorization. You still need to think about what you do, but you aren’t handcuffed by not knowing why each step is necessary.
Example: You still need to go through the steps of firing the gun in your head … “pop in clip, chamber a round, safety off, flex arm, pull trigger … ” but you’ve figured out some short cuts and have seen the process as a single motion rather than a series of disassociated steps.
3 Proficient / average
You aren’t great, but you’re not too bad. You’re average. You perform in a pedestrian way. You don’t need to think about every action or question each reason.
Example: You understand what you can and can’t do with your gun. You also begin to understand how a gun works and the importance of how you use it. Your mental steps are quicker as your actions become cleaner and crisper.
4 Skilled
You no longer need to worry about the steps; instead, you can focus on how and why you perform them. You investigate better ways to execute your actions, and with each experiment you gain more insight into the background of your skill.
Example: Firing a gun is easy. It’s the mental preparation that still needs work. Firing the gun becomes more than pulling the trigger. You focus on the gun, how you use it and what you must do with it.
5 Professional
You no longer need to worry about failure. It happens, but the possibility of it no longer affects your actions.
Example: You want to do one thing … fire the gun easily and effectively. More often than not, you do. You begin to discover new ways to approach firing the gun. Each new discovery increases your understanding of your potential.
6 really good / Innate.
You no longer think about it. your mind and body are one. Is less an action performed and more a triggered reaction. You concern yourself with performance rather than style and effect.
Example: The gun is drawn. The gun is fired. The target is hit. Evaluate. Adjust. The gun is fired. Your body reacts. Your mind evaluates. It’s a blink of the eye to others, but you perceive your action as slowed down to the point where it’s just you and the skill—an inseparable pair.
7 Expert
You perform as a pure blend of reaction and metal preparation. It becomes like breathing; you no longer think of the skill as separate from yourself. The skill defines you. Your knowledge of the skill covers all of its applications.
Example: You don’t fire the gun. You are the gun. Your mind and body are in concert.
8 World Class.
Regarded as someone who defines the role, you perform perfectly; you also grasp the nuances, adapt and refine, as if you are recreating the skill every time you use it. Example: You are the best with a pistol, state-of-the-art. Your name is feared in the streets.
RACIAL MODIFICATIONS TABLE
Dice rolled in their field is equal their rating times 1.5 this will include average pool dice used.
Figure appropriate attributes are equal to npc rating + racial mods
This will allow for enhancements. and give a quick rough method for simulating those enhancements.
Apply any sensible tg number modifiers, that such a person should have ie smart link, armor, etc.
Reaction = to npc rating
Initiative dice = to rating / 2 round up
Npc rating
1 weaklings
Example: Someone shows you how to load, hold, point and fire a gun.or they read a book on teh subject
2 Practiced / below average
You’ve gone beyond rote memorization. You still need to think about what you do, but you aren’t handcuffed by not knowing why each step is necessary.
Example: You still need to go through the steps of firing the gun in your head … “pop in clip, chamber a round, safety off, flex arm, pull trigger … ” but you’ve figured out some short cuts and have seen the process as a single motion rather than a series of disassociated steps.
3 Proficient / average
You aren’t great, but you’re not too bad. You’re average. You perform in a pedestrian way. You don’t need to think about every action or question each reason.
Example: You understand what you can and can’t do with your gun. You also begin to understand how a gun works and the importance of how you use it. Your mental steps are quicker as your actions become cleaner and crisper.
4 Skilled
You no longer need to worry about the steps; instead, you can focus on how and why you perform them. You investigate better ways to execute your actions, and with each experiment you gain more insight into the background of your skill.
Example: Firing a gun is easy. It’s the mental preparation that still needs work. Firing the gun becomes more than pulling the trigger. You focus on the gun, how you use it and what you must do with it.
5 Professional
You no longer need to worry about failure. It happens, but the possibility of it no longer affects your actions.
Example: You want to do one thing … fire the gun easily and effectively. More often than not, you do. You begin to discover new ways to approach firing the gun. Each new discovery increases your understanding of your potential.
6 really good / Innate.
You no longer think about it. your mind and body are one. Is less an action performed and more a triggered reaction. You concern yourself with performance rather than style and effect.
Example: The gun is drawn. The gun is fired. The target is hit. Evaluate. Adjust. The gun is fired. Your body reacts. Your mind evaluates. It’s a blink of the eye to others, but you perceive your action as slowed down to the point where it’s just you and the skill—an inseparable pair.
7 Expert
You perform as a pure blend of reaction and metal preparation. It becomes like breathing; you no longer think of the skill as separate from yourself. The skill defines you. Your knowledge of the skill covers all of its applications.
Example: You don’t fire the gun. You are the gun. Your mind and body are in concert.
8 World Class.
Regarded as someone who defines the role, you perform perfectly; you also grasp the nuances, adapt and refine, as if you are recreating the skill every time you use it. Example: You are the best with a pistol, state-of-the-art. Your name is feared in the streets.
RACIAL MODIFICATIONS TABLE
- Dwarf +1 Body, +2 Strength, +1 Willpower Thermographic Vision, Resistance (+2 Body) to any disease or toxin
- Elf +1 Quickness, + 2 Charisma Low-light Vision
- Ork +3 Body, +2 Strength, -1 Charisma, -1 Intelligence Low-light Vision
- Troll +5 Body, -1 Quickness, +4 Strength, -2 Intelligence, - 2 Charisma Thermographic Vision, +1 Reach for Armed/Unarmed Combat, Dermal Armor (+1 Body)