Star Wars D6
(A)Martial Arts Styles
Togorian Lacerine Martial Arts
The Togorians are another race of nocturnal feline aliens who are savage warriors, and nothing exemplifies this fact more than their deadly martial arts style. It is fast and deadly, and is more close-combat oriented than the Schenor style. Togorians prefer to be close to their enemies, to smell their fear and pain, and the martial arts style reflects this. Only Togorian males, who roam the plains of their home planet as nomads, learn this martial arts style. Since Togorian males rarely leave the planet, it is all but impossible to find a non-Togorian who is skilled in this martial
arts style.
Available Combat actions
• Blind Fighting
• punch
• Hold/Grapple
• Gone in Six Seconds
• Instant Stand
• Instant Wound
• Multiple Strikes
• kick
• Reversal
• Silent Strike
• throw
• snap kick
Defel Hunter Martial Arts
Defel, also known as “Wraiths” to some, are a very special race of aliens who are blessed with a natural camouflage. As such, they have developed special styles of combat that utilize this natural camouflage which makes them very deadly warriors. Their style combines not only a heavy reliance on stealth, but also elements of food hunting and guerilla warfare as well. Their style is silent, swift, and deadly, and has evolved over many years of hunting and off planet learning. On their home planet of Af ’El, Defel hunters train from early in their youth in various hunting techniques. One of these is a martial arts style, used not only for off-planet work, but for the occasional feud that breaks out among the different warrens. Defel off-planet are typically loners, and this is reflected in their martial arts style. It relies on no one except himself or herself, and does not lend itself to cooperative combat.
Available Combat Actions
• Blind fighting
• Flip
• Hold/Grapple
• Instant Knockdown
• Instant Stand
• Instant Stun
• Instant Wound
• Multiple Strikes
• Reversal
• Shoulder throw
• Spinning Kick
• Weapon Block
Hapan Martial Arts
The Hapes Consortium was founded by a group of pirates, and even in modern times many traditions reflect these origins. One such notable relic from its founding days is the martial arts style employed by the Hapans in their honor duels. These contests of strength and skill are often powerful displays of martial arts prowess, and few other combat styles are as brutal as the Hapan martial arts. Several variants on the Hapan style exist, with different masters teaching different techniques, but the form represented here is considered to be the most general form of the martial arts style.
Available Combat Actions
• Elbow Smash
• Feint
• Flawless Counter
• Flying Kick
• Foot Sweep
• Kick
• Multiple Strikes
• Power Block
• instant stand
• Snap Kick
• multiple kicks
• Weapon Block
Echani Martial Arts
Echani is an ancient martial arts style developed by the Echani race. It is now taught to all Royal Guardsmen as they train to serve their Emperor on the planet Yinchorr. It combines some of the most savage hand-to-hand combat techniques with maneuvers designed to drop potential threats to the ground in seconds. It is viciously offensive, and is in its own right a symbol of the savagery of the Empire. It is designed to be used with bare hands, but has been modified to use in conjunction with a force pike or double-bladed vibrostave, and those few outside the Royal Guard who have witnessed it have seldom lived long enough to describe it.
Available Combat Actions
• Flawless counter
• Instant Stand
• Instant Wound
• Multiple Strikes
• Kick
• Power Block
• Punch
• Throw
• Silent Strike
• snap kcik
• Weapon Block
• multiple kicks
Jala’ishi Martial Arts
Jala’ishi is a fairly rare form of martial art used by the Storm Commandos. The martial arts program was implemented into Storm Commando training after Crix Madine left, and has remained experimental throughout the years. Few Storm Commandos are trained in jala’ishi, but those who receive this training are quite stealthy and deadly. The history of the martial arts style has been lost, rewritten, and lost again so many times that few remember its true origins. However, it is speculated that the style was created sometime during the Clone Wars, though no one can say for sure. Jala’ishi is a combination of silent maneuvers and deadly attacks, and the Grand Masters of the art are said to be the best infiltrators in the Galaxy. The few Storm Commandos who proved to be truly adept at the art are rarely used, and are instead kept in reserve for missions of the ultimate importance. It is even said that some of the members of the Royal Guard were drawn from these Storm Commando units, though it is not known whether or not this is true.
Available Combat Actions
• Blind Fighting
• Disarm
• Foot Sweep
• Instant Stun
• Instant Wound
• Kick
• Multiple Strikes
• Nerve Punch
• power block
• Punch
• Reversal
• Silent Strike
Jedi Battle Master Martial Arts
Jedi Battle Masters, long ago in the days of the Old Republic, crafted a martial arts style to oppose the Sith martial arts that were claiming the lives of many Jedi. The Jedi fighting style, however, was much more defensive than the Sith style, and reflected the philosophy of the Jedi well. After the Sith became extinct (or so the Jedi thought), this martial arts style fell into obscurity, only to be rediscovered occasionally by a Jedi Knight with a special need.
Available Combat actions
• Defensive Roll
• Disarm
• Flip
• Foot Sweep
• gone in six seconds
• Instant Stun
• Instant Stand
• Nerve Punch
• Reversal
• power block
• shoulder throw
• weapon block
K’tara Martial Arts
K’tara is a martial arts style practiced primarily by SpecForce units, though it is not rare in other martial arts circles. Like Vula Nelprin’s teachings, it is a fairly well-balanced style, with slight emphasis on quieter and more efficient attacks. It is less flashy than other martial arts styles, and is primarily functional and efficient. It uses both hands and feet, but since a SpecForce trooper will typically be carrying a weapon, more often than not the kicks and leg maneuvers are the ones that see the most action.
Available Combat actions
• Disarm
• Elbow Smash
• head butt
• Foot Sweep
• Hold/Grapple
• Instant Stun
• Kick
• Multiple Kicks
• gone in sex seconds
• Reversal
• silent strike
• instant knock down
K’thri Martial Arts
The K’thri martial arts style is a well-known fighting style throughout the Galaxy. In fact, Lt. Machel Kendy of the Katarn Commandos is a Grand Master of K’thri martial arts, as was his grandfather before him. The history of the style dates back to the Old Republic, where it was used as a competitive sport among the athletically inclined. As with any style, it has its practical uses, and members of many SpecForce teams have studied briefly under Lt. Kendy in order to become more lethal soldiers in hand-to-hand combat.
Available Combat actions
• Blind Fighting
• Disarm
• Flip
• Flying Kick
• Foot Sweep
• Instant Stand
• Kick
• Multiple Strikes
• Punch
• Reversal
• Spinning Kick
• Shoulder Throw
stava - noghri Martial Arts
This specialized form of brawling combat employs techniques that the Noghri are taught at an early age, incorporating a deceptively fast nature to throw unskilled opponents off balance. Named after a predator native to the Noghri home planet of Honoghr, Stava incorporates joint-locks, pressure points, nerve pinches, takedowns, and quick and deadly strikes with the hands, arms, feet, and legs. Like the animal it is named for, Stava puts severe emphasis on speed and endurance, with Noghri practitioners being able to dodge blaster bolts with acrobatics, rolls, and sheer offensive prowess, as shown by the Nohgri slaughtering Darth Vaders stormtrooper guard on arrival on Honoghr.
Available Combat actions
• Blind Fighting
• Flip
• Flying Kick
• Head Butt
• Instant Knockdown
• Instant Wound
• Multiple Strikes
• Punch
• Reversal
• Silent Strike
• Spinning Kick
• Weapon Block
Nelprin Martial Arts
Vula Nelprin has trained Rebel Alliance and New Republic commandos for many years, and has perfected her own brand of martial arts. Through both study and experience, she has created a well-balanced martial arts style which allows the character to be both offensive and defensive, without shifting from one style to another. Though some would call her style “generic,” it has proven time and again to be the perfect kind of basic training to give commandos an edge when it comes down to hand-to-hand combat.
Available Combat actions
• throw
• Flip
• Foot Sweep
• Flying Kick
• Kick
• shoulder throw
• Power Block
• punch
• Flawless counter
• Reversal
• Spinning Kick
• Weapon Block
Republic Senate Guard Martial Arts
Culled from the best of the best in law enforcement around the Galaxy, the Republic Senate Guards are intensively trained to be the protectors of senators and government officials no matter where in the Galactic Republic they may travel. Though they may seem mostly ceremonial at times, they are proficient at what they do and were worthy predecessors to the Emperor’s Royal Guard. They have a specially designed martial arts style that focuses on eliminating threats as quickly and safely as possible. Though it may seem defensively oriented, it gets the job done with minimal damage to themselves and those they are obligated to protect. Though it was adopted as the official martial arts style of the Republic Senate Guards, this style has spread throughout the Galaxy and was one of the most common styles in the days of the Old Republic.
Available Combat actions
• Disarm
• Elbow Smash
• Head Butt
• Hold/Grapple
• Instant Knockdown
• Instant Stun
• Kick
• Nerve Punch
• Punch
• Spinning Kick
• Shoulder Throw
• Weapon Block
Shadow Arts Martial Arts
When the Eleven Elders of the People began their crusade for vengeance against those who had ruined their dream, they knew that it would take an especially skilled warrior in order to exact proper revenge, and provide a useful skill as a mercenary. Through study and discipline, they crafted a martial arts style that fit their close-combat preferred mode of fighting. This new martial arts style, which they dubbed “Shadow Arts” after their organization’s name, is taught to each Mistryl warrior for use in the field. Focusing on quick subdues and disarmament, the use of Shadow Arts is what makes the Mistryl so attractive as bodyguards. The quickness of the maneuvers, as well as their effectiveness in eliminating sources of danger create a famed method of protecting themselves and their charges in the most rapid
manner possible.
Available Combat actions
• silent strike
• Blind Fighting
• weapon block
• Disarm
• Foot Sweep
• snap kick
• Instant Stun
• Instant Wound
• Nerve Punch
• multiple strike
• Multiple kicks
• Reversal
Sun Guards of Thyrsus Dajitte Martial Arts
Little is known about the Sun Guards of Thyrsus, but it is speculated that they were one of the primary inspirations for the armor of the Imperial Royal Guard. Some say that a former captain of the Republic Senate Guard founded the Sun Guards, and that he influenced their own body armor and fighting style. Regardless, the Sun Guards’ use a special kind of martial art known as Dajitte, which bears some resemblance in form to the Republic Senate Guard martial arts style. Dajitte is well known throughout the Galaxy, and was chosen for the Sun Guards due to the relative ease with which it is learned, as well as its competent fighting styles. It is more deadly than the Republic Senate Guard martial arts style, though nowhere near as savage as echani.
Available Combat actions
• head-butt
• Elbow Smash
• flip
• Hold/Grapple
• Instant Knockdown
• Instant Stun
• Kick
• punch
• snap Kick
• Shoulder Throw
• Weapon Block
• throw
Tark Family Martial Arts
Moxin Tark is a notorious bounty hunter who is unique in that his family trained him in their own personal martial arts style. Hailing from Bandonia, the Tark family is a powerful but aristocratic group whose members live a life of luxury, and typically only use the family martial arts style as a means of keeping in shape. Once Moxin became disenchanted with his life of luxury, he transformed the family’s now-unused martial arts style into a tool of bounty hunting, studying under his father as well as taking bits and pieces of other styles and combining them into his own unique style. The martial arts style used by Moxin Tark is one of precision and skill, and is difficult to execute without extensive training. It relies on a combination of speed and accuracy, allowing for varying levels of assault on an opponent. To those unskilled in martial arts, and thus unused to reacting to the speed of an attack, Moxin Tark’s family martial arts style is a weapon as deadly as any blaster and twice as efficient. The style is not a closely-guarded secret, however, and has been taught to people outside the family every once in a while, so it can be found outside the Tark family, though not easily.
Available Combat actions
• Disarm
• Flip
• Flying Kick
• Foot Sweep
• Instant Stand
• Instant Stun
• Multiple Strikes
• Punch
• Reversal
• Silent Strike
• Shoulder Throw
• Weapon Block
Wookie Wrruushi Martial Arts
Wrruushi was a form of martial art developed by the Wookiees, and only Wookiees were capable of performing it. While Wookiees were more often known for their exertion of brute force, Wrruushi was surprisingly widely known, due to the natural violence of Wookiee society and rites. Together with the natural strength of a two-meter arboreal, it made a fearsome weapon. The martial art focused on using the immense upper body strength of the species, with an emphasis on punches, jabs and throws, and usually only a few strikes at a time. Also surprising were the nonlethal options available to the wookiee using the art, practitioners capable of disabling an opponent with a single blow.
Available Combat actions
• Elbow Smash
• Head Butt
• Hold/Grapple
• Instant Knockdown
• Instant Stun
• Instant Wound
• Kick
• Reversal
• Power Block
• Punch
• Shoulder Throw
• Weapon Block
shock Boxing
the popular sport of shock boxing, uses only hands no feet.
• punch
• Feint
• Flawless counter
• Head-butt
• instant knockdown
• instant stun
• instant wound
• Multiple strikes
• nerve punch
• reversal
• weapon block
• defensive roll
Togorian Lacerine Martial Arts
The Togorians are another race of nocturnal feline aliens who are savage warriors, and nothing exemplifies this fact more than their deadly martial arts style. It is fast and deadly, and is more close-combat oriented than the Schenor style. Togorians prefer to be close to their enemies, to smell their fear and pain, and the martial arts style reflects this. Only Togorian males, who roam the plains of their home planet as nomads, learn this martial arts style. Since Togorian males rarely leave the planet, it is all but impossible to find a non-Togorian who is skilled in this martial
arts style.
Available Combat actions
• Blind Fighting
• punch
• Hold/Grapple
• Gone in Six Seconds
• Instant Stand
• Instant Wound
• Multiple Strikes
• kick
• Reversal
• Silent Strike
• throw
• snap kick
Defel Hunter Martial Arts
Defel, also known as “Wraiths” to some, are a very special race of aliens who are blessed with a natural camouflage. As such, they have developed special styles of combat that utilize this natural camouflage which makes them very deadly warriors. Their style combines not only a heavy reliance on stealth, but also elements of food hunting and guerilla warfare as well. Their style is silent, swift, and deadly, and has evolved over many years of hunting and off planet learning. On their home planet of Af ’El, Defel hunters train from early in their youth in various hunting techniques. One of these is a martial arts style, used not only for off-planet work, but for the occasional feud that breaks out among the different warrens. Defel off-planet are typically loners, and this is reflected in their martial arts style. It relies on no one except himself or herself, and does not lend itself to cooperative combat.
Available Combat Actions
• Blind fighting
• Flip
• Hold/Grapple
• Instant Knockdown
• Instant Stand
• Instant Stun
• Instant Wound
• Multiple Strikes
• Reversal
• Shoulder throw
• Spinning Kick
• Weapon Block
Hapan Martial Arts
The Hapes Consortium was founded by a group of pirates, and even in modern times many traditions reflect these origins. One such notable relic from its founding days is the martial arts style employed by the Hapans in their honor duels. These contests of strength and skill are often powerful displays of martial arts prowess, and few other combat styles are as brutal as the Hapan martial arts. Several variants on the Hapan style exist, with different masters teaching different techniques, but the form represented here is considered to be the most general form of the martial arts style.
Available Combat Actions
• Elbow Smash
• Feint
• Flawless Counter
• Flying Kick
• Foot Sweep
• Kick
• Multiple Strikes
• Power Block
• instant stand
• Snap Kick
• multiple kicks
• Weapon Block
Echani Martial Arts
Echani is an ancient martial arts style developed by the Echani race. It is now taught to all Royal Guardsmen as they train to serve their Emperor on the planet Yinchorr. It combines some of the most savage hand-to-hand combat techniques with maneuvers designed to drop potential threats to the ground in seconds. It is viciously offensive, and is in its own right a symbol of the savagery of the Empire. It is designed to be used with bare hands, but has been modified to use in conjunction with a force pike or double-bladed vibrostave, and those few outside the Royal Guard who have witnessed it have seldom lived long enough to describe it.
Available Combat Actions
• Flawless counter
• Instant Stand
• Instant Wound
• Multiple Strikes
• Kick
• Power Block
• Punch
• Throw
• Silent Strike
• snap kcik
• Weapon Block
• multiple kicks
Jala’ishi Martial Arts
Jala’ishi is a fairly rare form of martial art used by the Storm Commandos. The martial arts program was implemented into Storm Commando training after Crix Madine left, and has remained experimental throughout the years. Few Storm Commandos are trained in jala’ishi, but those who receive this training are quite stealthy and deadly. The history of the martial arts style has been lost, rewritten, and lost again so many times that few remember its true origins. However, it is speculated that the style was created sometime during the Clone Wars, though no one can say for sure. Jala’ishi is a combination of silent maneuvers and deadly attacks, and the Grand Masters of the art are said to be the best infiltrators in the Galaxy. The few Storm Commandos who proved to be truly adept at the art are rarely used, and are instead kept in reserve for missions of the ultimate importance. It is even said that some of the members of the Royal Guard were drawn from these Storm Commando units, though it is not known whether or not this is true.
Available Combat Actions
• Blind Fighting
• Disarm
• Foot Sweep
• Instant Stun
• Instant Wound
• Kick
• Multiple Strikes
• Nerve Punch
• power block
• Punch
• Reversal
• Silent Strike
Jedi Battle Master Martial Arts
Jedi Battle Masters, long ago in the days of the Old Republic, crafted a martial arts style to oppose the Sith martial arts that were claiming the lives of many Jedi. The Jedi fighting style, however, was much more defensive than the Sith style, and reflected the philosophy of the Jedi well. After the Sith became extinct (or so the Jedi thought), this martial arts style fell into obscurity, only to be rediscovered occasionally by a Jedi Knight with a special need.
Available Combat actions
• Defensive Roll
• Disarm
• Flip
• Foot Sweep
• gone in six seconds
• Instant Stun
• Instant Stand
• Nerve Punch
• Reversal
• power block
• shoulder throw
• weapon block
K’tara Martial Arts
K’tara is a martial arts style practiced primarily by SpecForce units, though it is not rare in other martial arts circles. Like Vula Nelprin’s teachings, it is a fairly well-balanced style, with slight emphasis on quieter and more efficient attacks. It is less flashy than other martial arts styles, and is primarily functional and efficient. It uses both hands and feet, but since a SpecForce trooper will typically be carrying a weapon, more often than not the kicks and leg maneuvers are the ones that see the most action.
Available Combat actions
• Disarm
• Elbow Smash
• head butt
• Foot Sweep
• Hold/Grapple
• Instant Stun
• Kick
• Multiple Kicks
• gone in sex seconds
• Reversal
• silent strike
• instant knock down
K’thri Martial Arts
The K’thri martial arts style is a well-known fighting style throughout the Galaxy. In fact, Lt. Machel Kendy of the Katarn Commandos is a Grand Master of K’thri martial arts, as was his grandfather before him. The history of the style dates back to the Old Republic, where it was used as a competitive sport among the athletically inclined. As with any style, it has its practical uses, and members of many SpecForce teams have studied briefly under Lt. Kendy in order to become more lethal soldiers in hand-to-hand combat.
Available Combat actions
• Blind Fighting
• Disarm
• Flip
• Flying Kick
• Foot Sweep
• Instant Stand
• Kick
• Multiple Strikes
• Punch
• Reversal
• Spinning Kick
• Shoulder Throw
stava - noghri Martial Arts
This specialized form of brawling combat employs techniques that the Noghri are taught at an early age, incorporating a deceptively fast nature to throw unskilled opponents off balance. Named after a predator native to the Noghri home planet of Honoghr, Stava incorporates joint-locks, pressure points, nerve pinches, takedowns, and quick and deadly strikes with the hands, arms, feet, and legs. Like the animal it is named for, Stava puts severe emphasis on speed and endurance, with Noghri practitioners being able to dodge blaster bolts with acrobatics, rolls, and sheer offensive prowess, as shown by the Nohgri slaughtering Darth Vaders stormtrooper guard on arrival on Honoghr.
Available Combat actions
• Blind Fighting
• Flip
• Flying Kick
• Head Butt
• Instant Knockdown
• Instant Wound
• Multiple Strikes
• Punch
• Reversal
• Silent Strike
• Spinning Kick
• Weapon Block
Nelprin Martial Arts
Vula Nelprin has trained Rebel Alliance and New Republic commandos for many years, and has perfected her own brand of martial arts. Through both study and experience, she has created a well-balanced martial arts style which allows the character to be both offensive and defensive, without shifting from one style to another. Though some would call her style “generic,” it has proven time and again to be the perfect kind of basic training to give commandos an edge when it comes down to hand-to-hand combat.
Available Combat actions
• throw
• Flip
• Foot Sweep
• Flying Kick
• Kick
• shoulder throw
• Power Block
• punch
• Flawless counter
• Reversal
• Spinning Kick
• Weapon Block
Republic Senate Guard Martial Arts
Culled from the best of the best in law enforcement around the Galaxy, the Republic Senate Guards are intensively trained to be the protectors of senators and government officials no matter where in the Galactic Republic they may travel. Though they may seem mostly ceremonial at times, they are proficient at what they do and were worthy predecessors to the Emperor’s Royal Guard. They have a specially designed martial arts style that focuses on eliminating threats as quickly and safely as possible. Though it may seem defensively oriented, it gets the job done with minimal damage to themselves and those they are obligated to protect. Though it was adopted as the official martial arts style of the Republic Senate Guards, this style has spread throughout the Galaxy and was one of the most common styles in the days of the Old Republic.
Available Combat actions
• Disarm
• Elbow Smash
• Head Butt
• Hold/Grapple
• Instant Knockdown
• Instant Stun
• Kick
• Nerve Punch
• Punch
• Spinning Kick
• Shoulder Throw
• Weapon Block
Shadow Arts Martial Arts
When the Eleven Elders of the People began their crusade for vengeance against those who had ruined their dream, they knew that it would take an especially skilled warrior in order to exact proper revenge, and provide a useful skill as a mercenary. Through study and discipline, they crafted a martial arts style that fit their close-combat preferred mode of fighting. This new martial arts style, which they dubbed “Shadow Arts” after their organization’s name, is taught to each Mistryl warrior for use in the field. Focusing on quick subdues and disarmament, the use of Shadow Arts is what makes the Mistryl so attractive as bodyguards. The quickness of the maneuvers, as well as their effectiveness in eliminating sources of danger create a famed method of protecting themselves and their charges in the most rapid
manner possible.
Available Combat actions
• silent strike
• Blind Fighting
• weapon block
• Disarm
• Foot Sweep
• snap kick
• Instant Stun
• Instant Wound
• Nerve Punch
• multiple strike
• Multiple kicks
• Reversal
Sun Guards of Thyrsus Dajitte Martial Arts
Little is known about the Sun Guards of Thyrsus, but it is speculated that they were one of the primary inspirations for the armor of the Imperial Royal Guard. Some say that a former captain of the Republic Senate Guard founded the Sun Guards, and that he influenced their own body armor and fighting style. Regardless, the Sun Guards’ use a special kind of martial art known as Dajitte, which bears some resemblance in form to the Republic Senate Guard martial arts style. Dajitte is well known throughout the Galaxy, and was chosen for the Sun Guards due to the relative ease with which it is learned, as well as its competent fighting styles. It is more deadly than the Republic Senate Guard martial arts style, though nowhere near as savage as echani.
Available Combat actions
• head-butt
• Elbow Smash
• flip
• Hold/Grapple
• Instant Knockdown
• Instant Stun
• Kick
• punch
• snap Kick
• Shoulder Throw
• Weapon Block
• throw
Tark Family Martial Arts
Moxin Tark is a notorious bounty hunter who is unique in that his family trained him in their own personal martial arts style. Hailing from Bandonia, the Tark family is a powerful but aristocratic group whose members live a life of luxury, and typically only use the family martial arts style as a means of keeping in shape. Once Moxin became disenchanted with his life of luxury, he transformed the family’s now-unused martial arts style into a tool of bounty hunting, studying under his father as well as taking bits and pieces of other styles and combining them into his own unique style. The martial arts style used by Moxin Tark is one of precision and skill, and is difficult to execute without extensive training. It relies on a combination of speed and accuracy, allowing for varying levels of assault on an opponent. To those unskilled in martial arts, and thus unused to reacting to the speed of an attack, Moxin Tark’s family martial arts style is a weapon as deadly as any blaster and twice as efficient. The style is not a closely-guarded secret, however, and has been taught to people outside the family every once in a while, so it can be found outside the Tark family, though not easily.
Available Combat actions
• Disarm
• Flip
• Flying Kick
• Foot Sweep
• Instant Stand
• Instant Stun
• Multiple Strikes
• Punch
• Reversal
• Silent Strike
• Shoulder Throw
• Weapon Block
Wookie Wrruushi Martial Arts
Wrruushi was a form of martial art developed by the Wookiees, and only Wookiees were capable of performing it. While Wookiees were more often known for their exertion of brute force, Wrruushi was surprisingly widely known, due to the natural violence of Wookiee society and rites. Together with the natural strength of a two-meter arboreal, it made a fearsome weapon. The martial art focused on using the immense upper body strength of the species, with an emphasis on punches, jabs and throws, and usually only a few strikes at a time. Also surprising were the nonlethal options available to the wookiee using the art, practitioners capable of disabling an opponent with a single blow.
Available Combat actions
• Elbow Smash
• Head Butt
• Hold/Grapple
• Instant Knockdown
• Instant Stun
• Instant Wound
• Kick
• Reversal
• Power Block
• Punch
• Shoulder Throw
• Weapon Block
shock Boxing
the popular sport of shock boxing, uses only hands no feet.
• punch
• Feint
• Flawless counter
• Head-butt
• instant knockdown
• instant stun
• instant wound
• Multiple strikes
• nerve punch
• reversal
• weapon block
• defensive roll