Nanoware Cyber Implants
Master Index » Equipment Index » Ware » Nanotechnology » Nanoware Cyber Implants
Nanite Facilitator
Desc
Essence Cost Avail SI Legality
0.30 9,000 10/30 d 2 Legal
Nanite Facilitators allow a character to possess nanoware without suffering from degradation. The Essence cost for this item is reduced for characters possessing blood filtration system cyberware, as the systems are complementary. Each level of blood filtration cyberware reduces the Essence cost of the nanite facilitator by.05.
Nanite Hive
Desc
Essence Cost Avail SI Legality
0.70 80,000 18/60 d 4 4P-R
If a free-floating nanoware system is supported by a hive, nanite function is restored by 5 percent each day. For example, it would take 10 days to recover full nanite function after a Deadly wound. Nanite hives must be replenished approximately every six months, costing 10 percent of the price of the nanite breed they produce.
Each hive is a sealed black, gray or blue box, individually numbered and often incorporating a tracer device. Most will
contain several hundred or thousand nanite replication units, as well as the controllers and ancillary machinery. Nanite hives generate significant amounts of heat, making their integration into the metahuman body problematic, so they include a layer of insulation to prevent the body's defenses from attacking it.
Nano-Biomonitor Systems
Desc
Item Essence Cost Avail SI Legality
CrashCart Med-Alert 1.00 100,000 8/14 d 1.5 Legal
Guardian Angel 1.20 130,000 12/30 d 4 4P-R
Nano-biomonitor systems are advanced versions of the basic biomonitor systems. Each combines the biomonitor (actually a free-floating nanoware system) and the diagnosis processor. The subdermal display must be purchased separately. Both systems include a nanite hive to sustain the nanoware component.
CrashCart Med-Alert
This implant functions as a Rating 6 medkit. If implanted in a cyberlimb, it costs .2 Essence and has no effect on Concealability.
Guardian Angel
This implant also functions as a Rating 6 medkit, and it provides a -2 target number modifier to Biotech (First Aid) Tests. If the character falls unconscious, the Guardian Angel will attempt to revive him. If the character receives a Deadly wound, it will attempt to stabilize him. Failing that, it will double the amount of time in which Overflow damage is incurred (to 1 box every Body x 2 Combat Turns). This implant is not compatible with metabolic arrester bioware.
Master Index » Equipment Index » Ware » Nanotechnology » Nanoware Cyber Implants
Nanite Facilitator
Desc
Essence Cost Avail SI Legality
0.30 9,000 10/30 d 2 Legal
Nanite Facilitators allow a character to possess nanoware without suffering from degradation. The Essence cost for this item is reduced for characters possessing blood filtration system cyberware, as the systems are complementary. Each level of blood filtration cyberware reduces the Essence cost of the nanite facilitator by.05.
Nanite Hive
Desc
Essence Cost Avail SI Legality
0.70 80,000 18/60 d 4 4P-R
If a free-floating nanoware system is supported by a hive, nanite function is restored by 5 percent each day. For example, it would take 10 days to recover full nanite function after a Deadly wound. Nanite hives must be replenished approximately every six months, costing 10 percent of the price of the nanite breed they produce.
Each hive is a sealed black, gray or blue box, individually numbered and often incorporating a tracer device. Most will
contain several hundred or thousand nanite replication units, as well as the controllers and ancillary machinery. Nanite hives generate significant amounts of heat, making their integration into the metahuman body problematic, so they include a layer of insulation to prevent the body's defenses from attacking it.
Nano-Biomonitor Systems
Desc
Item Essence Cost Avail SI Legality
CrashCart Med-Alert 1.00 100,000 8/14 d 1.5 Legal
Guardian Angel 1.20 130,000 12/30 d 4 4P-R
Nano-biomonitor systems are advanced versions of the basic biomonitor systems. Each combines the biomonitor (actually a free-floating nanoware system) and the diagnosis processor. The subdermal display must be purchased separately. Both systems include a nanite hive to sustain the nanoware component.
CrashCart Med-Alert
This implant functions as a Rating 6 medkit. If implanted in a cyberlimb, it costs .2 Essence and has no effect on Concealability.
Guardian Angel
This implant also functions as a Rating 6 medkit, and it provides a -2 target number modifier to Biotech (First Aid) Tests. If the character falls unconscious, the Guardian Angel will attempt to revive him. If the character receives a Deadly wound, it will attempt to stabilize him. Failing that, it will double the amount of time in which Overflow damage is incurred (to 1 box every Body x 2 Combat Turns). This implant is not compatible with metabolic arrester bioware.