Star Wars D6 Campaigns
this will be using my variant dynamic force rules. the setting lothor minor, you where members of the same crew, of a salvage ship, so tech skills might be useful. the captain sat the ship down in a nice concealed crevice, and you all were out scouting looking for things to possibly salvage when one of the monster recycling droids caused one of the towering piles of rubbish to topple over crushing the ship and the rest of the crew, you have whatever gear would make sense for you to be carrying ,creation is average race dice plus 6 for attributes plus 7 skill dice. force ability skills take a 1d attribute die each to get and can only be increased with cp at the cost of x10 same as attributes. with dynamic force there is no set powers, you can add the force to whatever you are attempting to do, more then one force power per action does draw multi-action penalties. any starting force users will basically be alien students of the force. no sith, no Jedi. templates have 35 skills listed to start. or those listed, so some up to 35 total the extras are at the base attribute level. if its not on the sheet you have not been trained in it and face a penalty.