BACKGROUND: 1) Where's your character from? chicago 2) Does your character have a family ?yes amber banshie sister 3) Does your character have an ethnic background?no APPEARANCE 4) What does your character look like? athletic pale gracefull 5) What does your character dress like? black leather sluty 6) Does your character have physical quirks? sensious SKILLS, ATTRIBUTES, AND RESOUCES 7) Where did your character learn their Active Skills? streets 8) Where did your character learn their Knowledge Skills? steets 9) Where did your character get his goodies? stole them 10) Where does your character live? seatle 11) Who are your character's contacts? seatle 12) Who are your character's enemies? seatle 13) How did your character learn magic just happened PERSONALITY 14) What are your character's likes and dislikes?hates criminals lieks music 15) What is your character's moral code? no inocents the evil die 16) Does your character have goals? kill all vampires 17) Does your character have personal beliefs? not really 18) Does your character have personality quirks? RUNNING THE SHADOWS 19) Why does your character run the shadows? vengance 20) How does your character view his/her role as a shadowrunner? killer, infultrator
sr3.169:This power gives you additional dice for use with a specific Active Skill.
Imp. Reflexes Level 3
5.0000
sr3.169:This power increases the speed at which you react, just like wired reflexes SR3-301.
Killing Hands STR(Deadly)
4.0000
sr3.170:This power uses magic to turn unarmed attacks into deadly physical damage.
Astral Perception
2.0000
sr3.168:You have the ability to see and reach into the astral plane via astral perception.
Imp. Sense: Vision Mag 3
0.2500
sr3.169:This power provides vision magnification 3 SR3-300.
Imp. Sense: Flare Comp.
0.2500
sr3.169:This power provides flare compensation SR3-300.
Imp. Sense: Sound Dampening
0.2500
sr3.169:This power providessound dampening, functioning like the cyberear Dampener SR3-299.
Imp. Sense: Sound Filter 5
0.2500
sr3.169:This power provides sound filtering, functioning like the cyberear Sound Filter SR3-299.
Enhanced Balance 2
1.0000
sta2.65:Reduce target number by one for each level of this power when performing acts of balance or knockdowns.
Motion Sense
0.5000
sta2.67:The adept can sense any movement within Magic attribute meters, but not behind astral barriers.
Nimble Fingers
0.5000
sta2.67:The adept can perform simple reflex and timing tricks (such as inserting a clip into a gun) more efficiently.
Traceless Walk
0.5000
mits.151:An adept with the traceless walk power can move over soft or brittle surfaces such as snow, sand, or thin paper without leaving any visible traces or noise.
Smashing Blow
1.0000
mits.151:Smashing blow allows an adept to focus magical energy into a devastating strike designed to smash through barriers.
Quick Draw
0.5000
mits.151:The quick draw power allows an adept to use the quick drawing rules (P. 107, SR3) to quickdraw weapons other than pistols.
Imp. Phys. Attr.(BOD) [2]
1.0000
sr3.169:With this power you can improve a physical attribute. Each level of the power increases the attribute by 1.
Missile Mastery Geas:centreing
0.7500
mits.150:Masy use as throwing weapons such normally harmless items such as pens, credsticks and IDcards become deadly weapons in the adepts hands . . .