Senseware
Chemical Analyzer and Gas Spectrometer
Item Essence Cost Avail SI Legality
Basic Installation 0.20 2,500 4/6 d 1 Legal
Built-In Program 0.00 MP X 200 4/6 d 1 Legal
External Program 0.00 MP X 150 5/4 d 1.25 Legal
These two items basically function the same way.
The chemical analyzer is usually implanted in the tongue or in a finger tip. Its components include a contact surface (micropads distributed over the finger tip, tongue or other body part), the analyzer device and an optional chemical reference program. When placed in contact with a small sample of a compound, the analyzer can determine its chemical composition. The sample may be in any solid or liquid form (powder, liquid, aqueous solution and so on).
Housed in the main sinus chambers, a gas spectrometer is used to provide an analysis of the chemical composition of
gases. Only a small sample is needed for analysis; usually a quick sniff will suffice.
On its own, the chemical analyzer/gas spectrometer will provide only the raw chemical breakdown or composition. In conjunction with a chemical reference program, it can provide common and/or industrial compound names and will prepare a short description of the application and properties of the material in question. The reference program can be built into the analyzer or accessed through headware memory, a chipjack or even through a datajack to a computer running the program. A display link, image link or datajack is required to output the information provided.
The analyzer/spectrometer functions with a Chemistry Skill of 2 plus the rating of the chemical reference program. For
example, a chemical analyzer/gas spectrometer with a built-in Rating 4 reference program performs at Chemistry Skill 6 to
determine a compound's composition. If the character also possesses Chemistry Skill, it may be used as a Complementary
Skill for the analyzer/spectrometer test. The target number for analyzing most compounds is 4 (6 or higher for rare or complicated chemicals); the number of successes determines the amount of information learned. Only one reference program may be used at a time. The program has a size multiplier of 3.
Unless the compound is extremely caustic or lethal (for example, acid or mustard gas), the amount required for analysis
is not enough to inflict damage or harm to the appendage or user (subject to gamemaster discretion).
Internal GPS
Essence Cost Avail SI Legality
0.10 2,000 5/6 d 1.5 Legal
This implanted global positioning system receives and cross-references data from numerous satellites and can calculate
the user's position and coordinates to within 2 meters. This cyberware is most commonly used in conjunction with the orientation system.
This device is an internal version of the Nav-Dat GPS, except that it does not come equipped with map data.
Olfactory Booster
Rating Essence Cost Avail SI Legality
1-6 0.20 Rating x 1,000 6/8 d 1 Legal
An olfactory booster is a combination of a number of small receptors implanted into the nasal passages and the back of the mouth that provide increased sensitivity to smells. Olfactory boosters contain high-level cut-offs to prevent discomfort and distraction from intense odors.
Each level of olfactory booster adds 1 die to any Perception Tests to identify or detect a smell. Because the olfactory booster makes many odors obvious to the user, the gamemaster may also choose to modify the target number for such tests by -4.
Because taste is associated with smell, every 3 levels (round up) of olfactory booster will also add 1 die to Perception Tests for taste.
Orientation System
Essence Cost Avail SI Legality
0.25 15,000 5/6 d 1.5 Legal
The orientation system is a mapping unit designed to interface with map data, positioning input and imaging software.
The orientation system can take data from a GPS unit (linked internally, through a datajack or even via radio) and/or mapsofts (linked via chipjack, headware memory or a datajack) and render an impressive three-dimensional display. The constructed image can be displayed through an image link or output through a datajack. The user's exact positioning is indicated, as well as elevation relative to sea or street level. Input from other GPS units and tracking devices can be integrated into the display as well. Distances between points of reference and icons are also calculated and shown as a background feature.
Depending on the input information and map detail, a character using an orientation system should be able to determine his position, navigate a course, easily tail targets fitted with a tracking signal, find the nearest exit and so on, subject
to gamemaster discretion. Map datasofts vary in size and price, depending on completeness and complexity. A basic city street map can cost as little as 25 nuyen (basic autonav routes), while a detailed city block map (including sewage, gas and electricity maintenance accessways) could cost as much as 1,000 nuyen. There is a thriving black market in purloined maps of corporate facilities, sewer systems and so on; gamemasters should increase the availability and street index of mapsofts as they see fit.
Orientation systems can also be used to create maps, assuming they have some sort of sensory input (for example,
GPS or ultrasound sight readings), and storage memory (headware or datajack-linked) is available.
Tooth Compartment
Item Essence Cost Avail SI Legality
Breakable 0.00 700 3/48 h 1.5 10P-Q
Storage 0.00 1,500 2/48 h 1.25 Legal
These hollow teeth come in breakable and storage models. The breakable model triggers an effect by biting down hard on the tooth, such as starting a tracking signal or releasing poison. To break the tooth requires a Willpower (2) Test, or Willpower (4) if the contents are lethal. The contents of this tooth can be removed or replaced in 3 minutes. The storage model is used to smuggle contraband such as microchips or medical samples. To remove a storage tooth requires a Quickness (4) Test and 2 Complex Actions.
Chemical Analyzer and Gas Spectrometer
Item Essence Cost Avail SI Legality
Basic Installation 0.20 2,500 4/6 d 1 Legal
Built-In Program 0.00 MP X 200 4/6 d 1 Legal
External Program 0.00 MP X 150 5/4 d 1.25 Legal
These two items basically function the same way.
The chemical analyzer is usually implanted in the tongue or in a finger tip. Its components include a contact surface (micropads distributed over the finger tip, tongue or other body part), the analyzer device and an optional chemical reference program. When placed in contact with a small sample of a compound, the analyzer can determine its chemical composition. The sample may be in any solid or liquid form (powder, liquid, aqueous solution and so on).
Housed in the main sinus chambers, a gas spectrometer is used to provide an analysis of the chemical composition of
gases. Only a small sample is needed for analysis; usually a quick sniff will suffice.
On its own, the chemical analyzer/gas spectrometer will provide only the raw chemical breakdown or composition. In conjunction with a chemical reference program, it can provide common and/or industrial compound names and will prepare a short description of the application and properties of the material in question. The reference program can be built into the analyzer or accessed through headware memory, a chipjack or even through a datajack to a computer running the program. A display link, image link or datajack is required to output the information provided.
The analyzer/spectrometer functions with a Chemistry Skill of 2 plus the rating of the chemical reference program. For
example, a chemical analyzer/gas spectrometer with a built-in Rating 4 reference program performs at Chemistry Skill 6 to
determine a compound's composition. If the character also possesses Chemistry Skill, it may be used as a Complementary
Skill for the analyzer/spectrometer test. The target number for analyzing most compounds is 4 (6 or higher for rare or complicated chemicals); the number of successes determines the amount of information learned. Only one reference program may be used at a time. The program has a size multiplier of 3.
Unless the compound is extremely caustic or lethal (for example, acid or mustard gas), the amount required for analysis
is not enough to inflict damage or harm to the appendage or user (subject to gamemaster discretion).
Internal GPS
Essence Cost Avail SI Legality
0.10 2,000 5/6 d 1.5 Legal
This implanted global positioning system receives and cross-references data from numerous satellites and can calculate
the user's position and coordinates to within 2 meters. This cyberware is most commonly used in conjunction with the orientation system.
This device is an internal version of the Nav-Dat GPS, except that it does not come equipped with map data.
Olfactory Booster
Rating Essence Cost Avail SI Legality
1-6 0.20 Rating x 1,000 6/8 d 1 Legal
An olfactory booster is a combination of a number of small receptors implanted into the nasal passages and the back of the mouth that provide increased sensitivity to smells. Olfactory boosters contain high-level cut-offs to prevent discomfort and distraction from intense odors.
Each level of olfactory booster adds 1 die to any Perception Tests to identify or detect a smell. Because the olfactory booster makes many odors obvious to the user, the gamemaster may also choose to modify the target number for such tests by -4.
Because taste is associated with smell, every 3 levels (round up) of olfactory booster will also add 1 die to Perception Tests for taste.
Orientation System
Essence Cost Avail SI Legality
0.25 15,000 5/6 d 1.5 Legal
The orientation system is a mapping unit designed to interface with map data, positioning input and imaging software.
The orientation system can take data from a GPS unit (linked internally, through a datajack or even via radio) and/or mapsofts (linked via chipjack, headware memory or a datajack) and render an impressive three-dimensional display. The constructed image can be displayed through an image link or output through a datajack. The user's exact positioning is indicated, as well as elevation relative to sea or street level. Input from other GPS units and tracking devices can be integrated into the display as well. Distances between points of reference and icons are also calculated and shown as a background feature.
Depending on the input information and map detail, a character using an orientation system should be able to determine his position, navigate a course, easily tail targets fitted with a tracking signal, find the nearest exit and so on, subject
to gamemaster discretion. Map datasofts vary in size and price, depending on completeness and complexity. A basic city street map can cost as little as 25 nuyen (basic autonav routes), while a detailed city block map (including sewage, gas and electricity maintenance accessways) could cost as much as 1,000 nuyen. There is a thriving black market in purloined maps of corporate facilities, sewer systems and so on; gamemasters should increase the availability and street index of mapsofts as they see fit.
Orientation systems can also be used to create maps, assuming they have some sort of sensory input (for example,
GPS or ultrasound sight readings), and storage memory (headware or datajack-linked) is available.
Tooth Compartment
Item Essence Cost Avail SI Legality
Breakable 0.00 700 3/48 h 1.5 10P-Q
Storage 0.00 1,500 2/48 h 1.25 Legal
These hollow teeth come in breakable and storage models. The breakable model triggers an effect by biting down hard on the tooth, such as starting a tracking signal or releasing poison. To break the tooth requires a Willpower (2) Test, or Willpower (4) if the contents are lethal. The contents of this tooth can be removed or replaced in 3 minutes. The storage model is used to smuggle contraband such as microchips or medical samples. To remove a storage tooth requires a Quickness (4) Test and 2 Complex Actions.