Rune Items
Rune Bows are made from a single piece of metal, bowstring included, and come in the form of both short and long bows, although the majority of Rune Bows are of the long bow form. This seems to suggest that the Rune Bows are a product of ancient Elves just before, or during the onset of the Elf-Dwarf war. Rune Bows cannot be drawn by anyone except the user that it has bonded with, it's creator, or a greater deity. A person that is bonded with a Rune Bow finds that the act of drawing the bowstring completely effortless, yet the released arrow has more than double the force of the mightiest longbow.
Basic Powers of Rune Bows
All the basic rune weapon abilities
enchants all arrows fired adding damage to all normal arrows +2D6 and makes them mdc in mdc environments
Adds +30 feet to the effective range, per level of the owner
Creates Unlimited normal arrows - 20 PPE, lasts 2 melees per level of the owner
PPE Base: 2D4x10+50
Lesser Rune Bows have the basic runebow powers
Greater Rune Bows have the basic rune weapon abilities and adds 2 abilities from the following list
Greatest Rune Bows have the basic rune weapon abilities and adds 3 abilities from the following list
Available Special Powers
•Adds to Rate of Fire: +2 per melee if the Rune Bow is used exclusively for the entire melee round
•Arrows of Demon/Devil Slaying: 6D6 to damage, - 25 PPE, lasts 2 melees per level of the owner
•Arrows of Dragon/Serpent Slaying: 6D6 damage - 25 PPE, lasts 2 melees per level of the owner
•Arrows of Vampire/Undead Slaying: 6D6 damage - 30 PPE, lasts 4 melees per level of the owner, if strike roll is 14 or higher, then the arrow automatically is a heart-strike and impales the creature with a wooden shaft
•Elemental Arrows (Fire, Ice, Lightning, or Stone) - 20 PPE, adds +2D6 damage to the normal arrow damage. Arrows of different elemental type can be summoned, but for an new PPE cost. Lasts 2 melees per level of the owner.
•Energy Arrows: 5D6 damage - 25 PPE cost, lasts 4 melees per level of the owner
r
Basic Powers of Rune Bows
All the basic rune weapon abilities
enchants all arrows fired adding damage to all normal arrows +2D6 and makes them mdc in mdc environments
Adds +30 feet to the effective range, per level of the owner
Creates Unlimited normal arrows - 20 PPE, lasts 2 melees per level of the owner
PPE Base: 2D4x10+50
Lesser Rune Bows have the basic runebow powers
Greater Rune Bows have the basic rune weapon abilities and adds 2 abilities from the following list
Greatest Rune Bows have the basic rune weapon abilities and adds 3 abilities from the following list
Available Special Powers
•Adds to Rate of Fire: +2 per melee if the Rune Bow is used exclusively for the entire melee round
•Arrows of Demon/Devil Slaying: 6D6 to damage, - 25 PPE, lasts 2 melees per level of the owner
•Arrows of Dragon/Serpent Slaying: 6D6 damage - 25 PPE, lasts 2 melees per level of the owner
•Arrows of Vampire/Undead Slaying: 6D6 damage - 30 PPE, lasts 4 melees per level of the owner, if strike roll is 14 or higher, then the arrow automatically is a heart-strike and impales the creature with a wooden shaft
•Elemental Arrows (Fire, Ice, Lightning, or Stone) - 20 PPE, adds +2D6 damage to the normal arrow damage. Arrows of different elemental type can be summoned, but for an new PPE cost. Lasts 2 melees per level of the owner.
•Energy Arrows: 5D6 damage - 25 PPE cost, lasts 4 melees per level of the owner
r