Magical Charts
Assensing
Astral Patrol
Astral Visibility
Background Count And Manawarps
Conjuring Drain
Notice Spellcasting
Object Resistance
Spellcasting Charts
Assensing
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Assensing Information
Successes Information Gained
0 None
1-2 General state of the subject's health (healthy, ill,etc.) as well as the presence of cyberware.
General Emotional State (happy, sad, angry)
Class of a magical subject (Fire Elemental, Power Focus, Health Spell)
If subject is Awakened or mundane
If you have seen the subject's aura before, you will recognize it, regardless of physical disguise.
3-4 All of the above PLUS
Whether the subject's Essence, Force, and/or Magic are Equal, Higher, or Lower than yours.
General Location of any implants.
General diagnosis for any maladies (disease or toxin) the subject suffers from.
Any astral signatures on the subject.
5+ All of the above PLUS
The exact Force, Magic, and Essence of the subject.
The exact location of any implants.
An accurate diagnosis of any disease or toxin the subject suffers from.
The general cause of any emotional impression (murder,riot, religious ceremony, etc.)
General cause of any magical signature (combat spell,hearth spirit, etc.)
Astral Patrol
Master Index » Information Index » Magical Reference » Magical Charts » Astral Patrol
Astral Patrol Modifiers
Situation Modifier
Patrol Area is:
Less than 2,000 sq. meters +0
2,001 to 5,000 sq. meters +1
5,001 to 10,000 sq. meters +2
10,001 to 20,000 sq. meters +4
20,001 to 40,000 sq. meters +6
40,001 to 80,000 sq. meters +8
Patrol Area is:
Open (open, flat countryside) -4
Normal (typical countryside) -2
Restricted (lt. woods, suburban streets) +0
Tight (urban mazes, dense woods) +2
Complex (building interiors) +4
Other Modifiers
Background Count + Level
Intruder has Active Foci -1 per 2 Force Points*
Intruder present Astrally -1 per 2 Magic Points
Intruder is a Spirit -1 per 2 Force Points
Guard Spirit with Search Power -2
Additional Astral forms patrolling the same area. -1 per additional guard
Astral Visibility
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Astral Visibility
Situation Modifier
ANY Non-magical Action +2
Light fog/smoke +1
Thick fog/smoke +2
Open Flame +2
Intense Flame (eg. inside a blast furnace) +3
Looking for a Mundane Object +2
Background Count +Level
Crowded Biomass (eg. a busy dancefloor, water 50m deep or less) +2
Packed Biomass (eg. thick Jungle, packed subway train) +4
Background Count And Manawarps
Master Index » Information Index » Magical Reference » Magical Charts » Background Count And Manawarps
Background Count Effects Table
Background Count Magical/Astral TN Modifier Drain Power Modifier Drain Level Modifier Magic Reduction Astral Damage per Turn
1 +1 +0 +0 Level 0 0
2 +2 +1 +0 Level 0 0
3 +3 +1 +0 Level 0 0
4 +4 +2 +0 Level 0 0
5 +5 +2 +0 Level 0 0
6 +6 +3 +1 Level -2 6L
7 +7 +3 +1 Level -4 7M
8 +8 +4 +2 Level -6 8S
9 +9 +4 +2 Level -9 10D
10 +10 +5 +3 Level -12 14D
Background Count Information
BG Count Conditions
0 A mage is brought in once a month to Cleanse the area, or the room is kept free from pollution and none of the other conditions below have been met. High class and Luxury areas are most common to have hired mages come through regularly, though Middle class areas sometimes do as well.
1 Anywhere that is somewhat polluted, or a place where a violent crime was committed recently. Places frequented by the Awakened (this means pretty much all the bars). Most city streets fall into this category, being mildly polluted.
2 Any place where background count was generated by a large number of people or over a long time. Cybered Arms falls into here, because violence fairly regularly occurs in the place. So does the Lunar Nocturne, because not only is the place frequented by 50+ NPC mages, a good number of them staff there and use spells to help them out serving people, clean the floors and tables, keep unruly patrons in line, etc. Most sections of the Sprawl, simply because of the sheer amount of violence, death and emotion on a daily basis.
3 Any site where significant background count was generated in the last 100 years. Anywhere where lots of people died in the food riots, such as the UCAS-CAS sector border. Cathedrals, shrines, and other locations of fervent emotion over long periods of time. Also heavily polluted areas in the industrial sector.
4 A place where not only was significant background count generated, but the conditions that created it still exist. A dragon's lair, a strip mine, toxic waste dumps, scenes of /sudden/ mass death, such as transportation disasters or terrorist attacks. Hardly any of those are known about (though there's always those rumors about the sewers under the city, eh?)
5 A place that had an event historic in nature (affected the whole world), or that is lethally polluted with nasty nasty chemicals or radioactive waste. I can't think of anywhere in Denver that falls into this category - at least not on the grid. I have had people ask me about making their homes in 'abandoned' nuclear silos, though. You've been warned. ;)
Conjuring Drain
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Conjuring Drain Level
Spirit's Force is: Drain Level (Stun)
Half Conjurer's Charisma or Less L
Conjurer's Charisma or less M
Greater than Conjurer's Charisma S
Greater than 1.5 x Conjurer's Charisma D
Summoning Drain is Resisted by the Conjurer's Charisma score, adjusted by Totem bonus dice, foci against a TN equal to the Force of the Spirit. The Drain Level is selected from the chart above.
If the Spirit's Force is greater than the Conjurer's Magic Attribute, the drain is Physical, not Stun Damage.
The Conjurer may not summon a Spirit with a Force greater than twice his Magic Attribute.
Notice Spellcasting
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Noticing Spell Casting
Situation Modifier
Observer is Awakened -2
Observer is Astrally Perceiving -2
Shamanic Mask Visible -2
Shaman performing magic with Totem Advantage -1
Magician casting fetish limited spell -1
The Base Target Number is 4 + Magic Attribute - Force of the Spell Cast.
Example: 4 + Magic 6 - Fireball Force 6 yields a base TN of 4 to notice the mage casting the spell. Perception modifiers do apply to this roll as well (SR3, p. 231).
Object Resistance
Master Index » Information Index » Magical Reference » Magical Charts » Object Resistance
Object Resistance Table
Category Target Number
Natural Object (Tree, Soil, Unprocessed Water) 3
Manufactured Low-Tech Object/Material (Brick, Leather, Simple Plastics) 5
Manufactured High-Tech Object/Material (Adv. Plastics, Alloys, Electronics) 8
Highly Processed Objects (Computers, Complex Toxic Wastes) 10+
Spellcasting Charts
Master Index » Information Index » Magical Reference » Magical Charts » Spellcasting Charts
Permanent Spell Base Time
Drain Level Time Required in Turns
Light 5
Moderate 10
Serious 15
Deadly 20
Detection Spell TN
Subject TN
Target is in sight of caster 4
Target is out of sight of caster 6
Target is on a different plane 10
Target is behind astral barrier + Force
Detection Spell Results
Successes Results
1 Only general knowledge, no details
2 Detailed information, but some minor parts are inaccurate.
3 All details are accurate, but minor parts are obscure or missing
4 Accurate and detailed information.
Assensing
Astral Patrol
Astral Visibility
Background Count And Manawarps
Conjuring Drain
Notice Spellcasting
Object Resistance
Spellcasting Charts
Assensing
Master Index » Information Index » Magical Reference » Magical Charts » Assensing
Assensing Information
Successes Information Gained
0 None
1-2 General state of the subject's health (healthy, ill,etc.) as well as the presence of cyberware.
General Emotional State (happy, sad, angry)
Class of a magical subject (Fire Elemental, Power Focus, Health Spell)
If subject is Awakened or mundane
If you have seen the subject's aura before, you will recognize it, regardless of physical disguise.
3-4 All of the above PLUS
Whether the subject's Essence, Force, and/or Magic are Equal, Higher, or Lower than yours.
General Location of any implants.
General diagnosis for any maladies (disease or toxin) the subject suffers from.
Any astral signatures on the subject.
5+ All of the above PLUS
The exact Force, Magic, and Essence of the subject.
The exact location of any implants.
An accurate diagnosis of any disease or toxin the subject suffers from.
The general cause of any emotional impression (murder,riot, religious ceremony, etc.)
General cause of any magical signature (combat spell,hearth spirit, etc.)
Astral Patrol
Master Index » Information Index » Magical Reference » Magical Charts » Astral Patrol
Astral Patrol Modifiers
Situation Modifier
Patrol Area is:
Less than 2,000 sq. meters +0
2,001 to 5,000 sq. meters +1
5,001 to 10,000 sq. meters +2
10,001 to 20,000 sq. meters +4
20,001 to 40,000 sq. meters +6
40,001 to 80,000 sq. meters +8
Patrol Area is:
Open (open, flat countryside) -4
Normal (typical countryside) -2
Restricted (lt. woods, suburban streets) +0
Tight (urban mazes, dense woods) +2
Complex (building interiors) +4
Other Modifiers
Background Count + Level
Intruder has Active Foci -1 per 2 Force Points*
Intruder present Astrally -1 per 2 Magic Points
Intruder is a Spirit -1 per 2 Force Points
Guard Spirit with Search Power -2
Additional Astral forms patrolling the same area. -1 per additional guard
Astral Visibility
Master Index » Information Index » Magical Reference » Magical Charts » Astral Visibility
Astral Visibility
Situation Modifier
ANY Non-magical Action +2
Light fog/smoke +1
Thick fog/smoke +2
Open Flame +2
Intense Flame (eg. inside a blast furnace) +3
Looking for a Mundane Object +2
Background Count +Level
Crowded Biomass (eg. a busy dancefloor, water 50m deep or less) +2
Packed Biomass (eg. thick Jungle, packed subway train) +4
Background Count And Manawarps
Master Index » Information Index » Magical Reference » Magical Charts » Background Count And Manawarps
Background Count Effects Table
Background Count Magical/Astral TN Modifier Drain Power Modifier Drain Level Modifier Magic Reduction Astral Damage per Turn
1 +1 +0 +0 Level 0 0
2 +2 +1 +0 Level 0 0
3 +3 +1 +0 Level 0 0
4 +4 +2 +0 Level 0 0
5 +5 +2 +0 Level 0 0
6 +6 +3 +1 Level -2 6L
7 +7 +3 +1 Level -4 7M
8 +8 +4 +2 Level -6 8S
9 +9 +4 +2 Level -9 10D
10 +10 +5 +3 Level -12 14D
Background Count Information
BG Count Conditions
0 A mage is brought in once a month to Cleanse the area, or the room is kept free from pollution and none of the other conditions below have been met. High class and Luxury areas are most common to have hired mages come through regularly, though Middle class areas sometimes do as well.
1 Anywhere that is somewhat polluted, or a place where a violent crime was committed recently. Places frequented by the Awakened (this means pretty much all the bars). Most city streets fall into this category, being mildly polluted.
2 Any place where background count was generated by a large number of people or over a long time. Cybered Arms falls into here, because violence fairly regularly occurs in the place. So does the Lunar Nocturne, because not only is the place frequented by 50+ NPC mages, a good number of them staff there and use spells to help them out serving people, clean the floors and tables, keep unruly patrons in line, etc. Most sections of the Sprawl, simply because of the sheer amount of violence, death and emotion on a daily basis.
3 Any site where significant background count was generated in the last 100 years. Anywhere where lots of people died in the food riots, such as the UCAS-CAS sector border. Cathedrals, shrines, and other locations of fervent emotion over long periods of time. Also heavily polluted areas in the industrial sector.
4 A place where not only was significant background count generated, but the conditions that created it still exist. A dragon's lair, a strip mine, toxic waste dumps, scenes of /sudden/ mass death, such as transportation disasters or terrorist attacks. Hardly any of those are known about (though there's always those rumors about the sewers under the city, eh?)
5 A place that had an event historic in nature (affected the whole world), or that is lethally polluted with nasty nasty chemicals or radioactive waste. I can't think of anywhere in Denver that falls into this category - at least not on the grid. I have had people ask me about making their homes in 'abandoned' nuclear silos, though. You've been warned. ;)
Conjuring Drain
Master Index » Information Index » Magical Reference » Magical Charts » Conjuring Drain
Conjuring Drain Level
Spirit's Force is: Drain Level (Stun)
Half Conjurer's Charisma or Less L
Conjurer's Charisma or less M
Greater than Conjurer's Charisma S
Greater than 1.5 x Conjurer's Charisma D
Summoning Drain is Resisted by the Conjurer's Charisma score, adjusted by Totem bonus dice, foci against a TN equal to the Force of the Spirit. The Drain Level is selected from the chart above.
If the Spirit's Force is greater than the Conjurer's Magic Attribute, the drain is Physical, not Stun Damage.
The Conjurer may not summon a Spirit with a Force greater than twice his Magic Attribute.
Notice Spellcasting
Master Index » Information Index » Magical Reference » Magical Charts » Notice Spellcasting
Noticing Spell Casting
Situation Modifier
Observer is Awakened -2
Observer is Astrally Perceiving -2
Shamanic Mask Visible -2
Shaman performing magic with Totem Advantage -1
Magician casting fetish limited spell -1
The Base Target Number is 4 + Magic Attribute - Force of the Spell Cast.
Example: 4 + Magic 6 - Fireball Force 6 yields a base TN of 4 to notice the mage casting the spell. Perception modifiers do apply to this roll as well (SR3, p. 231).
Object Resistance
Master Index » Information Index » Magical Reference » Magical Charts » Object Resistance
Object Resistance Table
Category Target Number
Natural Object (Tree, Soil, Unprocessed Water) 3
Manufactured Low-Tech Object/Material (Brick, Leather, Simple Plastics) 5
Manufactured High-Tech Object/Material (Adv. Plastics, Alloys, Electronics) 8
Highly Processed Objects (Computers, Complex Toxic Wastes) 10+
Spellcasting Charts
Master Index » Information Index » Magical Reference » Magical Charts » Spellcasting Charts
Permanent Spell Base Time
Drain Level Time Required in Turns
Light 5
Moderate 10
Serious 15
Deadly 20
Detection Spell TN
Subject TN
Target is in sight of caster 4
Target is out of sight of caster 6
Target is on a different plane 10
Target is behind astral barrier + Force
Detection Spell Results
Successes Results
1 Only general knowledge, no details
2 Detailed information, but some minor parts are inaccurate.
3 All details are accurate, but minor parts are obscure or missing
4 Accurate and detailed information.