STATISTICS KEY
B: Body. The first number is the rating. The second is armor, acting as both ballistic and impact armor.
Q: Quickness. The first number is the rating. The second is the movement multiplier for the creature’s primary form of movement.
S: Strength.
C: Charisma. Note that only dragons receive a Charisma Rating. For spirits, Charisma is irrelevant.
I: Intelligence, used for both the basic rating for handling Intelligence Tests and resisting spells as well as for Perception Tests.
W: Willpower.
E: Essence. If a capital A follows the number, the critter is a spirit, existing primarily in astral space. If a capital Z follows the number, the being is dual-natured.
R: Reaction. Used for physical attacks by the being.
INTV: Reaction plus Initiative dice. Attacks: This lists the Damage Code for the being’s physical attacks. It also notes if the critter has a natural Reach bonus or penalty.
B: Body. The first number is the rating. The second is armor, acting as both ballistic and impact armor.
Q: Quickness. The first number is the rating. The second is the movement multiplier for the creature’s primary form of movement.
S: Strength.
C: Charisma. Note that only dragons receive a Charisma Rating. For spirits, Charisma is irrelevant.
I: Intelligence, used for both the basic rating for handling Intelligence Tests and resisting spells as well as for Perception Tests.
W: Willpower.
E: Essence. If a capital A follows the number, the critter is a spirit, existing primarily in astral space. If a capital Z follows the number, the being is dual-natured.
R: Reaction. Used for physical attacks by the being.
INTV: Reaction plus Initiative dice. Attacks: This lists the Damage Code for the being’s physical attacks. It also notes if the critter has a natural Reach bonus or penalty.