Lasers and Special WeaponsLaser WeaponsLaser Weapons
WeaponConcealAmmoModeDamageWeightAvailCostSILegalRecoil
Ares Redline310SA12M518/21d75,00034-K-
+- Battery Clip6---110/14d2502Legal-
Energy Pistol*510(c)SA6L38/14d30,00025P-E-
+- Battery Clip6---16/14d2001Legal-
Energy Rifle*220(c)SA6L88/14d45,00025P-F-
+- Battery Clip5---16/14d3001Legal-
Firelance Vehicular System-40SA15S48-300,000-1-K-
Heavy Laser Plus-50SA18M3027/30d300,00031-K-
+- Battery Pack----1510/30d2,0002Legal-
Laser III-20SA15M2024/21d120,00032-K-
+- Hip Battery Pack4---210/14d5002Legal-*Custom weapon on Denver
Special WeaponsSpecial Weapons
WeaponConcealAmmoModeDamageWeightAvailSICostLegalRecoil
Exec. Protector10/335(c)SA/BF/FA6M5/36/72 h1.52,0004-G-
Blowgun71(b)SS-.254/12 h1.01010-D-
Bracer71(b)SS6L.3012/7 d3.01,3008P-E-
Gun Cane2/91(b)SS6L110/7 d2.05008P-E-
Gyrojet Pistol510(c)SA12M24/48 h2.01,0006-K-
Net Guns
WeaponConcealAmmoModeDamageWeightAvailSICostLegalRecoil
Normal44(b)SASpecial48/36 h2.07506P-E-
Large34(b)SASpecial4.58/36 h2.01,1506P-E-
Speargun--SS6M23/24 h1.08005P-D-
Flame Throwers
WeaponConcealAmmoModeDamageWeightAvailSICostLegalRecoil
Flamethrower-10SS8M2110/7 d3.01,0002-K-
Shiawase Blazer44SS8M612/14 d3.07504-K-
Lasers and Special Weapons InformationLaser Weapons InformationAres MP Heavy Laser PlusThis heavy weapon comes equipped with an underbarrel mounted tripod and backpack battery case. This pack provides enough juice for 50 shots and may be recharged at the rate of 1 shot per two hours. The heavy laser uses sniper rifle ranges.
Ares MP Laser IIIAres stunned the world by releasing this affordable, man-portable, self-contained laser system. A powerful weapon ideal for a sophisticated mercenary or security force, the weapon is powered by hip-mounted battery packs. The packs provide enough juice for 20 shots each, and may be recharged at the rate of 1 shot per hour. The Laser III uses sporting rifle ranges.
Ares RedlineThe latest Ares development to hit the streets, the Redline is the first laser pistol to be used by security forces. Slightly larger than the standard heavy pistol, the Redline draws power from a detachable battery pack clip. Good for only 10 shots, the battery clips may be ejected and inserted in the same way as a firearm clip and recharged at the rate of 2 shots per hour. The Redline uses the heavy pistol ranges.
Firelance Vehicular SystemThe first viable laser system developed for vehicles, the Firelance was designed for use against low-flying aircraft and lightly armored vehicles. However. it has proved an exceptionally effective weapon against personnel as well. The Firelance features a built-in battery that provides enough juice for 40 shots, this battery may be recharged at a rate of 1 shot every three hours. A Firelance may not draw power from a vehicle battery.
Special WeaponsAres Executive ProtectorDesigned by Ares for bodyguards who need to retain a respectable image and still pack serious firepower, the Protector is a submachine gun built into a briefcase. When carried in its discreet disguised form, the only thing differentiating a Protector from a normal briefcase is the depressed firing stud in the handle and the concealed barrel port on the briefcase's side. Smartlinked versions do not even feature the firing stud because they are fired cybernetically.
Though it can be fired while in the form of a briefcase, a simple mechanism allows the user to detach the Protector SMG, breaking away from the briefcase trappings. This requires a Simple Action. In either mode, the Protector requires the Submachine gun skill to use. In briefcase mode, the Protector suffers double uncompensated recoil.
The Protector features an integral sound suppressor and may mount only underbarrel accessories. A folding stock may be used when it is broken away from the briefcase, providing 1 point of recoil compensation. This weapon can only use caseless ammunition. In briefcase form, the Protector's Concealability is 10; the gun alone has a concealability of 3.
BlowgunA blowgun is simply a long, narrow tube used to propel a dart or large needle by blowing forcefully through the tube. Though the weapon offers the advantage of being absolutely silent, users must be careful not to inhale and swallow the projectile. Because the darts and needles inflict only a pinprick wound, blowguns are primarily used to inject the target with a toxin or compound.
Double the effectiveness of Impact armor against a blowgun needle or dart. A box of 20 needles or darts can be purchased for 5 nuyen.
BracerThis is a large platinum bracelet designed to fire a single bullet. A small button just below the wrist fires the weapon. Because it lacks a barrels, the bracer is somewhat inaccurate and modified the target number by +1 when firing. The bracer uses the hold-out pistol ranges, and it cannot mount any accessories.
Gun CaneAn ordinary looking walking stick, the gun cane is built with a mechanism to fire a single bullet from the top. The concealabity rating of the weapon is 2 if the entire cane is being hidden, and 9 if observers are trying to detect a firing mechanism within it. The gun cane uses hold out pistol ranges and cannot mount any accessories.
FN-AAL Gyrojet PistolThe preferred weapon of the British Special Boat Squadron, the gyrojet pistol fires miniature 6mm rockets that propel themselves at a target and explode upon impact. Initially developed for underwater combat (where the hydrostatic force of the explosion increases its effectiveness), gyrojet pistols may also be used on land.
Gyrojet pistols can mount accessories in the same way as any other heavy pistol, and suffer recoil per standard firearm rules. They use heavy pistol ranges when fired underwater and shotgun ranges when fired on land. When used underwater, increase the Damage Level of gyrojet rockets by one.
Net GunThis nonlethal weapon fires an expanding fiber net that envelops and restrains the target. Net guns come in two sizes, normal and large. The large version is designed to restrain bigger metahumans such as trolls, though it can fire the normal sized nets as well. The net gun cannot mount any accessories. A character firing a netgun uses the Shotguns skill and shotgun ranges. Netguns suffer the same recoil as heavy weapons. Netguns have a minimum range of three meters.
The target of a net gun shot can attempt to dodge, but must apply a +1 TN modifier (+2 if the character is a dwarf or equally small). If a large net is used against a character smaller than a troll, add an additional +1 TN modifier to the dodge. If a small net is used against a troll-sized or larger character, apply a -1 TN modifier to the dodge test.
If the character fails to dodge and the attacker's successes equal or exceed half the target's Quickness (round down), the character is knocked down and immobilized, trapped under the net. make an Open Test, using 1 die for each of the attacker's successes. The resulting high die is the TN for the Strength or Quickness Test to break free. Escaping requires a Complex Action, and each full Combat Turn that passes or friend that aids the escape reduces the TN by 1.
Characters who are struck but not entangled must still make a knockdown test against a TN of 5 (8 for the large net). Only one success is required to remain standing.
Use a Barrier Rating of 6 for cutting through a net.
Spear GunSpearguns use a powerful carbon-dioxide charge to launch a long metal spear. While only one spear may be loaded at a time, a single spear usually accomplishes the desired goal. Spearguns use the same ranges as submachine guns.
FlamethrowerFlamethrowers spew an ignited fuel mixture, most commonly gasoline and oil or napalm, burning the target and setting anything flammable on fire. The fuel is stored in tanks worn on the back as a backpack and delivered to the target through a hose attached to a pistol-grip nozzle. Putting on or removing the backpack takes a full Combat Turn. The flamethrower requires a full Combat Turn to warm up before it can be used.
Flamethrowers can be used to blast a single target or they can be used to spread flame over a wide area in an attempt to strike multiple opponents. For the area sweep attack, use the shotgun spread rules. Note that the flamethrowers do not have a choke like a shotgun; this rule merely reflects that the user may "walk" a stream of continuous flame and cover an area.
The 8M damage is reduced by Impact armor but not ballistic. The flame will set any combustible materials on fire, including hair, clothing, wood, dry grass, flammable liquids and so on. Ammo and explosives may also be cooked off.
Flamethrower fuel is measured in shots. Each pair of fuel tanks hold 10 shots. An empty tank costs 50 nuyen, plus each shot costs 5 nuyen to fill. The tanks can be filled in five minutes, or replaced in 5 full Combat Turns. the fuel tanks have a Barrier Rating of 10; if they are breached by an explosion or other attack, they will explode in a ball of fire. The blast will have a Power equal to 2 times the number of shots left, -1 per half meter from the tanks, and a Damage Level of M.
A character firing the flamethrower uses the Spray Weapons skill. Flamethrowers use shotgun ranges, and they cannot mount any accessories.
Shiawase BlazerA compact flamethrower built into a bullpup SMG configuration, the blazer is easier to carry and use than a standard flamethrower. The fuel tank at the rear of the weapon is lighter than the backpack, but contains only enough fuel for four uses. This weapon is favored by governments and corporations for clearing out rebel hideouts in heavy jungle terrain.
The Blazer uses the standard flamethrower rules, but it uses light pistol ranges and holds only 4 shots. An empty tank costs 25 nuyen, plus each shot costs 5 nuyen to fill. The tanks can be filled in two minutes, or replaced in a full Combat Turn.
WeaponConcealAmmoModeDamageWeightAvailCostSILegalRecoil
Ares Redline310SA12M518/21d75,00034-K-
+- Battery Clip6---110/14d2502Legal-
Energy Pistol*510(c)SA6L38/14d30,00025P-E-
+- Battery Clip6---16/14d2001Legal-
Energy Rifle*220(c)SA6L88/14d45,00025P-F-
+- Battery Clip5---16/14d3001Legal-
Firelance Vehicular System-40SA15S48-300,000-1-K-
Heavy Laser Plus-50SA18M3027/30d300,00031-K-
+- Battery Pack----1510/30d2,0002Legal-
Laser III-20SA15M2024/21d120,00032-K-
+- Hip Battery Pack4---210/14d5002Legal-*Custom weapon on Denver
Special WeaponsSpecial Weapons
WeaponConcealAmmoModeDamageWeightAvailSICostLegalRecoil
Exec. Protector10/335(c)SA/BF/FA6M5/36/72 h1.52,0004-G-
Blowgun71(b)SS-.254/12 h1.01010-D-
Bracer71(b)SS6L.3012/7 d3.01,3008P-E-
Gun Cane2/91(b)SS6L110/7 d2.05008P-E-
Gyrojet Pistol510(c)SA12M24/48 h2.01,0006-K-
Net Guns
WeaponConcealAmmoModeDamageWeightAvailSICostLegalRecoil
Normal44(b)SASpecial48/36 h2.07506P-E-
Large34(b)SASpecial4.58/36 h2.01,1506P-E-
Speargun--SS6M23/24 h1.08005P-D-
Flame Throwers
WeaponConcealAmmoModeDamageWeightAvailSICostLegalRecoil
Flamethrower-10SS8M2110/7 d3.01,0002-K-
Shiawase Blazer44SS8M612/14 d3.07504-K-
Lasers and Special Weapons InformationLaser Weapons InformationAres MP Heavy Laser PlusThis heavy weapon comes equipped with an underbarrel mounted tripod and backpack battery case. This pack provides enough juice for 50 shots and may be recharged at the rate of 1 shot per two hours. The heavy laser uses sniper rifle ranges.
Ares MP Laser IIIAres stunned the world by releasing this affordable, man-portable, self-contained laser system. A powerful weapon ideal for a sophisticated mercenary or security force, the weapon is powered by hip-mounted battery packs. The packs provide enough juice for 20 shots each, and may be recharged at the rate of 1 shot per hour. The Laser III uses sporting rifle ranges.
Ares RedlineThe latest Ares development to hit the streets, the Redline is the first laser pistol to be used by security forces. Slightly larger than the standard heavy pistol, the Redline draws power from a detachable battery pack clip. Good for only 10 shots, the battery clips may be ejected and inserted in the same way as a firearm clip and recharged at the rate of 2 shots per hour. The Redline uses the heavy pistol ranges.
Firelance Vehicular SystemThe first viable laser system developed for vehicles, the Firelance was designed for use against low-flying aircraft and lightly armored vehicles. However. it has proved an exceptionally effective weapon against personnel as well. The Firelance features a built-in battery that provides enough juice for 40 shots, this battery may be recharged at a rate of 1 shot every three hours. A Firelance may not draw power from a vehicle battery.
Special WeaponsAres Executive ProtectorDesigned by Ares for bodyguards who need to retain a respectable image and still pack serious firepower, the Protector is a submachine gun built into a briefcase. When carried in its discreet disguised form, the only thing differentiating a Protector from a normal briefcase is the depressed firing stud in the handle and the concealed barrel port on the briefcase's side. Smartlinked versions do not even feature the firing stud because they are fired cybernetically.
Though it can be fired while in the form of a briefcase, a simple mechanism allows the user to detach the Protector SMG, breaking away from the briefcase trappings. This requires a Simple Action. In either mode, the Protector requires the Submachine gun skill to use. In briefcase mode, the Protector suffers double uncompensated recoil.
The Protector features an integral sound suppressor and may mount only underbarrel accessories. A folding stock may be used when it is broken away from the briefcase, providing 1 point of recoil compensation. This weapon can only use caseless ammunition. In briefcase form, the Protector's Concealability is 10; the gun alone has a concealability of 3.
BlowgunA blowgun is simply a long, narrow tube used to propel a dart or large needle by blowing forcefully through the tube. Though the weapon offers the advantage of being absolutely silent, users must be careful not to inhale and swallow the projectile. Because the darts and needles inflict only a pinprick wound, blowguns are primarily used to inject the target with a toxin or compound.
Double the effectiveness of Impact armor against a blowgun needle or dart. A box of 20 needles or darts can be purchased for 5 nuyen.
BracerThis is a large platinum bracelet designed to fire a single bullet. A small button just below the wrist fires the weapon. Because it lacks a barrels, the bracer is somewhat inaccurate and modified the target number by +1 when firing. The bracer uses the hold-out pistol ranges, and it cannot mount any accessories.
Gun CaneAn ordinary looking walking stick, the gun cane is built with a mechanism to fire a single bullet from the top. The concealabity rating of the weapon is 2 if the entire cane is being hidden, and 9 if observers are trying to detect a firing mechanism within it. The gun cane uses hold out pistol ranges and cannot mount any accessories.
FN-AAL Gyrojet PistolThe preferred weapon of the British Special Boat Squadron, the gyrojet pistol fires miniature 6mm rockets that propel themselves at a target and explode upon impact. Initially developed for underwater combat (where the hydrostatic force of the explosion increases its effectiveness), gyrojet pistols may also be used on land.
Gyrojet pistols can mount accessories in the same way as any other heavy pistol, and suffer recoil per standard firearm rules. They use heavy pistol ranges when fired underwater and shotgun ranges when fired on land. When used underwater, increase the Damage Level of gyrojet rockets by one.
Net GunThis nonlethal weapon fires an expanding fiber net that envelops and restrains the target. Net guns come in two sizes, normal and large. The large version is designed to restrain bigger metahumans such as trolls, though it can fire the normal sized nets as well. The net gun cannot mount any accessories. A character firing a netgun uses the Shotguns skill and shotgun ranges. Netguns suffer the same recoil as heavy weapons. Netguns have a minimum range of three meters.
The target of a net gun shot can attempt to dodge, but must apply a +1 TN modifier (+2 if the character is a dwarf or equally small). If a large net is used against a character smaller than a troll, add an additional +1 TN modifier to the dodge. If a small net is used against a troll-sized or larger character, apply a -1 TN modifier to the dodge test.
If the character fails to dodge and the attacker's successes equal or exceed half the target's Quickness (round down), the character is knocked down and immobilized, trapped under the net. make an Open Test, using 1 die for each of the attacker's successes. The resulting high die is the TN for the Strength or Quickness Test to break free. Escaping requires a Complex Action, and each full Combat Turn that passes or friend that aids the escape reduces the TN by 1.
Characters who are struck but not entangled must still make a knockdown test against a TN of 5 (8 for the large net). Only one success is required to remain standing.
Use a Barrier Rating of 6 for cutting through a net.
Spear GunSpearguns use a powerful carbon-dioxide charge to launch a long metal spear. While only one spear may be loaded at a time, a single spear usually accomplishes the desired goal. Spearguns use the same ranges as submachine guns.
FlamethrowerFlamethrowers spew an ignited fuel mixture, most commonly gasoline and oil or napalm, burning the target and setting anything flammable on fire. The fuel is stored in tanks worn on the back as a backpack and delivered to the target through a hose attached to a pistol-grip nozzle. Putting on or removing the backpack takes a full Combat Turn. The flamethrower requires a full Combat Turn to warm up before it can be used.
Flamethrowers can be used to blast a single target or they can be used to spread flame over a wide area in an attempt to strike multiple opponents. For the area sweep attack, use the shotgun spread rules. Note that the flamethrowers do not have a choke like a shotgun; this rule merely reflects that the user may "walk" a stream of continuous flame and cover an area.
The 8M damage is reduced by Impact armor but not ballistic. The flame will set any combustible materials on fire, including hair, clothing, wood, dry grass, flammable liquids and so on. Ammo and explosives may also be cooked off.
Flamethrower fuel is measured in shots. Each pair of fuel tanks hold 10 shots. An empty tank costs 50 nuyen, plus each shot costs 5 nuyen to fill. The tanks can be filled in five minutes, or replaced in 5 full Combat Turns. the fuel tanks have a Barrier Rating of 10; if they are breached by an explosion or other attack, they will explode in a ball of fire. The blast will have a Power equal to 2 times the number of shots left, -1 per half meter from the tanks, and a Damage Level of M.
A character firing the flamethrower uses the Spray Weapons skill. Flamethrowers use shotgun ranges, and they cannot mount any accessories.
Shiawase BlazerA compact flamethrower built into a bullpup SMG configuration, the blazer is easier to carry and use than a standard flamethrower. The fuel tank at the rear of the weapon is lighter than the backpack, but contains only enough fuel for four uses. This weapon is favored by governments and corporations for clearing out rebel hideouts in heavy jungle terrain.
The Blazer uses the standard flamethrower rules, but it uses light pistol ranges and holds only 4 shots. An empty tank costs 25 nuyen, plus each shot costs 5 nuyen to fill. The tanks can be filled in two minutes, or replaced in a full Combat Turn.