shotgun ammo
Shotgun AmmoShotgun Ammo (per 10)
NameConcealWeightAvailCostSILegal
Big D's Temper<TM>8116/14 d20053-M
Bola Rounds815/72 h1002As Weapon
Flare Rounds814/48 h251As Weapon
Shock Lock Rounds80.755/48 h702As Weapon
Stun Shells80.53/12 h251As Weapon
Shotgun Ammo InformationBig D's Temper RoundsWhen fired, these rounds spout flame and phosphorus from the barrel, burning nearby targets. The nature of the shells makes the possibility of damaging the weapon itself very high.
When a round is used, both taser ranges and shotgun spread and choke are applied. Increase the weapon's base Power by 2. Targets that take damage and nearby flammable materials may catch on fire. The Power of the attack is reduced by half (round down) Impact armor.
Each time one of these rounds is fired, roll 1d6. On a roll of 1, the heat and flame from the round severely damage the weapon and warp the barrel, making it unusable until repaired. Repairing the weapon requires the appropriate B/R (5) Skill Test with a base time of 72 hours and a gunsmithing shop.
Bola RoundsBola rounds consist of two slugs connected by a resilient monofilament line. When fired, the bullets spin around each other during flight, and together strike the target with a wider area of impact than standard slugs. When used,bola rounds increase the weapon's Power by 1 and increases the chance of knocking down the target; the target must make its Knockdown Test against the full Power of the weapon. A weapon firing bola rounds uses heavy pistol ranges. Each bola round counts as a single round.
Flare RoundsFlare rounds are fired like a bullet, using heavy pistol ranges. At the Extreme Range Limit (60 meters), the rounds explode into a large shower of burning sparks. Typically shot into the air to act as a signal or location marker, flare rounds are rarely used to attack because they inflict only 4M damage against a target (reduced by half impact armor). Targets struck by a flare may catch fire; use the rules for fire-based secondary elemental attacks, but modify the die roll by -2. Burning targets continue to take damage.
Shock Lock RoundsThese slugs are composed of ceramic and metal composite that disintegrates upon impact so that bystanders are not injured by bullet fragments. Designed to shatter a door's lock or hinge, the Barrier Rating of a door is reduced by half (round down) against shock lock rounds. Against other targets, treat shock lock rounds as standard explosive rounds.
Stun ShellsRather than being packed with buckshot, these shells are packed with tiny rubber balls. Designed to stop a target rather than kill, stun shells operate in the same way as standard shot shells except they inflict Stun damage. The Power of the attack is reduced by twice the Impact armor, but not by Ballistic armor.
NameConcealWeightAvailCostSILegal
Big D's Temper<TM>8116/14 d20053-M
Bola Rounds815/72 h1002As Weapon
Flare Rounds814/48 h251As Weapon
Shock Lock Rounds80.755/48 h702As Weapon
Stun Shells80.53/12 h251As Weapon
Shotgun Ammo InformationBig D's Temper RoundsWhen fired, these rounds spout flame and phosphorus from the barrel, burning nearby targets. The nature of the shells makes the possibility of damaging the weapon itself very high.
When a round is used, both taser ranges and shotgun spread and choke are applied. Increase the weapon's base Power by 2. Targets that take damage and nearby flammable materials may catch on fire. The Power of the attack is reduced by half (round down) Impact armor.
Each time one of these rounds is fired, roll 1d6. On a roll of 1, the heat and flame from the round severely damage the weapon and warp the barrel, making it unusable until repaired. Repairing the weapon requires the appropriate B/R (5) Skill Test with a base time of 72 hours and a gunsmithing shop.
Bola RoundsBola rounds consist of two slugs connected by a resilient monofilament line. When fired, the bullets spin around each other during flight, and together strike the target with a wider area of impact than standard slugs. When used,bola rounds increase the weapon's Power by 1 and increases the chance of knocking down the target; the target must make its Knockdown Test against the full Power of the weapon. A weapon firing bola rounds uses heavy pistol ranges. Each bola round counts as a single round.
Flare RoundsFlare rounds are fired like a bullet, using heavy pistol ranges. At the Extreme Range Limit (60 meters), the rounds explode into a large shower of burning sparks. Typically shot into the air to act as a signal or location marker, flare rounds are rarely used to attack because they inflict only 4M damage against a target (reduced by half impact armor). Targets struck by a flare may catch fire; use the rules for fire-based secondary elemental attacks, but modify the die roll by -2. Burning targets continue to take damage.
Shock Lock RoundsThese slugs are composed of ceramic and metal composite that disintegrates upon impact so that bystanders are not injured by bullet fragments. Designed to shatter a door's lock or hinge, the Barrier Rating of a door is reduced by half (round down) against shock lock rounds. Against other targets, treat shock lock rounds as standard explosive rounds.
Stun ShellsRather than being packed with buckshot, these shells are packed with tiny rubber balls. Designed to stop a target rather than kill, stun shells operate in the same way as standard shot shells except they inflict Stun damage. The Power of the attack is reduced by twice the Impact armor, but not by Ballistic armor.