Elementals And Spirits
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Creature B Q S C I W E R Phys Init Astral Init Attacks Powers Weaknesses
Elementals
Air F+2 F+3(x4) F-3 F F F F(A) F+2 F+12+1d6 F+20+1d6 As Powers Engulf, Materialization, Movement, Noxious Breath, Psychokinesis May be confined by airtight seals, Vulnerability (Earth)
Earth F+4 F-2(x2) F+4 F F F F(A) F-2 F+8+1d6 F+20+1d6 (F+4)S, +1 Reach Engulf, Materialization, Movement Vulnerability (Air)
Fire F+1 F+2(x3) F-2 F F F F(A) F+1 F+11+1d6 F+20+1d6 (F-2)M Engulf, Flame Aura, Guard, Materialization, Innate Spell (Flamethrower) Vulnerability (Water)
Water F+2 F(x2) F F F F F(A) F+1 F+12+1d6 F+20+1d6 (F)S Stun Engulf, Materialization, Movement Vulnerability (Fire)
Nature Spirits
Spirits of Man F+1 F+2(x3) F-2 F F F F(A) F+1 F+11+1d6 F+20+1d6 (F-2)M See Below
City Spirit Powers Accident, Concealment, Confusion, Fear, Guard, Materialization, Search
Field Spirit Powers Accident, Concealment, Guard, Materialization, Search
Hearth Spirit Powers Accident, Concealment, Confusion, Guard, Materialization, Search
Spirits of the Land F+4 F-2(x2) F+4 F F F F(A) F-2 F+8+1d6 F+20+1d6 (F+4)M See Below
Desert Spirit Powers Concealment, Guard, Materialization, Movement, Search
Forest Spirit Powers Accident, Concealment, Confusion, Fear, Guard, Materialization
Mountain Spirit Powers Accident, Concealment, Guard, Materialization, Movement, Search
Prairie Spirit Powers Accident, Concealment, Guard, Materialization, Movement, Search
Spirits of the Sky F-2 F+3(x4) F-4 F F F F(A) F+2 F+12+1d6 F+20+1d6 (F-3)M Stun, Wind may not attack except by powers See Below
Mist Spirit Powers Accident, Concealment, Confusion, Guard, Materialization, Movement
Storm Spirit Powers Concealment, Confusion, Fear, Materialization, Innate Spell (Lightning Bolt)
Wind Spirit Powers Accident, Confusion, Guard, Materialization, Movement, Search
Spirits of the Waters F+2 F(x2) F F F F F(A) F-1 F+9+1d6 F+20+1d6 (F)S Stun See Below
Lake Spirit Powers Accident, Engulf, Fear, Guard, Materialization, Movement, Search
River Spirit Powers Accident, Concealment, Engulf, Fear, Guard, Materialization, Movement, Search
Sea Spirit Powers Accident, Concealment, Confusion, Engulf, Fear, Guard, Materialization, Movement, Search
Swamp Spirit Powers Accident, Binding, Concealment, Confusion, Engulf, Fear, Guard, Materialization, Movement, Search
Loa Spirits And Zombies
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Loa Spirit Powers
Type Domain Powers Great Form Powers
Spirit of Agwe Open Waters Concealment, Confusion, Fear, Guard, Movement, Materialization, Possession, Search Immunity (Normal Weapons), Storms
Spirit of Azaca Fields and Plains Concealment, Confusion, Fear, Guard, Movement, Possession, Search Accident, Immunity (Normal Weapons)
Spirit of Damballah Open Sky Animal Control (Snakes), Confusion, Guard, Magical Guard, Possession, Search Divination, Immunity (Normal Weapons)
Spirit of Erzulie Anywhere Confusion, Influence (Love or Lust), Possession, Search Desire Reflection, Immunity (Normal Weapons)
Spirit of Ghede Graveyards (or places with lots of corpses) Accident, Confusion, Fear, Guard, Magical Guard, Possession, Search Influence, Immunity (Normal Weapons)
Spirit of Legba Crossroads Accident, Concealment, Confusion, Guard, Magical Guard, Possession, Search Dispelling, Immunity (Normal Weapons)
Spirit of Obatala Anywhere Confusion, Guard, Influence (peace and calm), Magical Guard, Possession, Search Divination, Immunity (Normal Weapons)
Spirit of Ogoun Battlefields Accident, Concealment, Confusion, Fear, Guard, Possession, Search Immunity (Fire, Normal Weapons)
Spirit of Shango Storms or fires Concealment, Fear, Guard, Immunity (Fire), Innate Spell (Lightning Bolt), Possession, Search Immunity (Normal Weapons), Storms
Zombies
Critter B Q S C I W Essence R Init Attacks
Zombie C/2+F C/2 C/2+F F F F FZ (Calc As Normal) R + 1d6 (Strength)M
Other Spirits
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Creature B Q S C I W E R Phys Init Astral Init Attacks Powers Weaknesses
Spirits of the Elements
Gnome F+4 (F-2) x 2 F+4 F F F F/A F-2 F+8+1d6 F+20+1d6 (Strength)S, +1 Reach Concealment, Engulf, Fear, Guard, Magical Guard, Materialization Vulnerability (Air)
Manitous F+3 F x 2 F+1 F F F F/A F F+10+1d6 F+20+1d6 (Strength)S Accident, Concealment, Confusion, Engulf* (causes (F)S Stun), Fear, Guard, Magical Guard, Materialization
Salamanders F+1 (F+2) x 3 F-2 F F F F/A F+1 F+11+1d6 F+20+1d6 (Strength)M Engulf, Flame Aura, Immunity (Fire), Innate Spell (Flamethrower), Guard, Magical Guard, Materialization, Psychokinesis Vulnerability (Water)
Sylphs F-2 (F+3) x 4 F-3 F F F F/A F+2 F+12+1d6 F+20+1d6 (Strength)M Stun Concealment, Confusion, Engulf, Fear, Guard, Magical Guard, Materialization, Movement, Psychokinesis Vulnerability (Earth)
Undines F+2 F x 2 F F F F F/A F-1 F+9+1d6 F+20+1d6 (Strength)S Stun Accident, Concealment, Engulf, Guard, Magical Guard, Materialization, Movement, Search Vulnerability (Fire)
Ancestor Spirits
Ancestor Spirit F+2 F x 3 F+1 F F F F/A F F+10+1d6 F+20+1d6 (Strength)M Stun Accident, Confusion, Divination, Guard, Materialization, Search May only range Force x 5 km from place of summoning.
Master Index » Information Index » Magical Reference » Elementals And Spirits
Creature B Q S C I W E R Phys Init Astral Init Attacks Powers Weaknesses
Elementals
Air F+2 F+3(x4) F-3 F F F F(A) F+2 F+12+1d6 F+20+1d6 As Powers Engulf, Materialization, Movement, Noxious Breath, Psychokinesis May be confined by airtight seals, Vulnerability (Earth)
Earth F+4 F-2(x2) F+4 F F F F(A) F-2 F+8+1d6 F+20+1d6 (F+4)S, +1 Reach Engulf, Materialization, Movement Vulnerability (Air)
Fire F+1 F+2(x3) F-2 F F F F(A) F+1 F+11+1d6 F+20+1d6 (F-2)M Engulf, Flame Aura, Guard, Materialization, Innate Spell (Flamethrower) Vulnerability (Water)
Water F+2 F(x2) F F F F F(A) F+1 F+12+1d6 F+20+1d6 (F)S Stun Engulf, Materialization, Movement Vulnerability (Fire)
Nature Spirits
Spirits of Man F+1 F+2(x3) F-2 F F F F(A) F+1 F+11+1d6 F+20+1d6 (F-2)M See Below
City Spirit Powers Accident, Concealment, Confusion, Fear, Guard, Materialization, Search
Field Spirit Powers Accident, Concealment, Guard, Materialization, Search
Hearth Spirit Powers Accident, Concealment, Confusion, Guard, Materialization, Search
Spirits of the Land F+4 F-2(x2) F+4 F F F F(A) F-2 F+8+1d6 F+20+1d6 (F+4)M See Below
Desert Spirit Powers Concealment, Guard, Materialization, Movement, Search
Forest Spirit Powers Accident, Concealment, Confusion, Fear, Guard, Materialization
Mountain Spirit Powers Accident, Concealment, Guard, Materialization, Movement, Search
Prairie Spirit Powers Accident, Concealment, Guard, Materialization, Movement, Search
Spirits of the Sky F-2 F+3(x4) F-4 F F F F(A) F+2 F+12+1d6 F+20+1d6 (F-3)M Stun, Wind may not attack except by powers See Below
Mist Spirit Powers Accident, Concealment, Confusion, Guard, Materialization, Movement
Storm Spirit Powers Concealment, Confusion, Fear, Materialization, Innate Spell (Lightning Bolt)
Wind Spirit Powers Accident, Confusion, Guard, Materialization, Movement, Search
Spirits of the Waters F+2 F(x2) F F F F F(A) F-1 F+9+1d6 F+20+1d6 (F)S Stun See Below
Lake Spirit Powers Accident, Engulf, Fear, Guard, Materialization, Movement, Search
River Spirit Powers Accident, Concealment, Engulf, Fear, Guard, Materialization, Movement, Search
Sea Spirit Powers Accident, Concealment, Confusion, Engulf, Fear, Guard, Materialization, Movement, Search
Swamp Spirit Powers Accident, Binding, Concealment, Confusion, Engulf, Fear, Guard, Materialization, Movement, Search
Loa Spirits And Zombies
Master Index » Information Index » Magical Reference » Elementals And Spirits » Loa Spirits And Zombies
Loa Spirit Powers
Type Domain Powers Great Form Powers
Spirit of Agwe Open Waters Concealment, Confusion, Fear, Guard, Movement, Materialization, Possession, Search Immunity (Normal Weapons), Storms
Spirit of Azaca Fields and Plains Concealment, Confusion, Fear, Guard, Movement, Possession, Search Accident, Immunity (Normal Weapons)
Spirit of Damballah Open Sky Animal Control (Snakes), Confusion, Guard, Magical Guard, Possession, Search Divination, Immunity (Normal Weapons)
Spirit of Erzulie Anywhere Confusion, Influence (Love or Lust), Possession, Search Desire Reflection, Immunity (Normal Weapons)
Spirit of Ghede Graveyards (or places with lots of corpses) Accident, Confusion, Fear, Guard, Magical Guard, Possession, Search Influence, Immunity (Normal Weapons)
Spirit of Legba Crossroads Accident, Concealment, Confusion, Guard, Magical Guard, Possession, Search Dispelling, Immunity (Normal Weapons)
Spirit of Obatala Anywhere Confusion, Guard, Influence (peace and calm), Magical Guard, Possession, Search Divination, Immunity (Normal Weapons)
Spirit of Ogoun Battlefields Accident, Concealment, Confusion, Fear, Guard, Possession, Search Immunity (Fire, Normal Weapons)
Spirit of Shango Storms or fires Concealment, Fear, Guard, Immunity (Fire), Innate Spell (Lightning Bolt), Possession, Search Immunity (Normal Weapons), Storms
Zombies
Critter B Q S C I W Essence R Init Attacks
Zombie C/2+F C/2 C/2+F F F F FZ (Calc As Normal) R + 1d6 (Strength)M
Other Spirits
Master Index » Information Index » Magical Reference » Elementals And Spirits » Other Spirits
Creature B Q S C I W E R Phys Init Astral Init Attacks Powers Weaknesses
Spirits of the Elements
Gnome F+4 (F-2) x 2 F+4 F F F F/A F-2 F+8+1d6 F+20+1d6 (Strength)S, +1 Reach Concealment, Engulf, Fear, Guard, Magical Guard, Materialization Vulnerability (Air)
Manitous F+3 F x 2 F+1 F F F F/A F F+10+1d6 F+20+1d6 (Strength)S Accident, Concealment, Confusion, Engulf* (causes (F)S Stun), Fear, Guard, Magical Guard, Materialization
Salamanders F+1 (F+2) x 3 F-2 F F F F/A F+1 F+11+1d6 F+20+1d6 (Strength)M Engulf, Flame Aura, Immunity (Fire), Innate Spell (Flamethrower), Guard, Magical Guard, Materialization, Psychokinesis Vulnerability (Water)
Sylphs F-2 (F+3) x 4 F-3 F F F F/A F+2 F+12+1d6 F+20+1d6 (Strength)M Stun Concealment, Confusion, Engulf, Fear, Guard, Magical Guard, Materialization, Movement, Psychokinesis Vulnerability (Earth)
Undines F+2 F x 2 F F F F F/A F-1 F+9+1d6 F+20+1d6 (Strength)S Stun Accident, Concealment, Engulf, Guard, Magical Guard, Materialization, Movement, Search Vulnerability (Fire)
Ancestor Spirits
Ancestor Spirit F+2 F x 3 F+1 F F F F/A F F+10+1d6 F+20+1d6 (Strength)M Stun Accident, Confusion, Divination, Guard, Materialization, Search May only range Force x 5 km from place of summoning.